I think that what Ping is really saying is that you cannot write code to create new objects at runtime in Alice. That is one of the limitations of Alice. Rather, you must manually create all of the objects that your program will need by either dragging them from the gallery into the world or clicking on them in the gallery and selecting the button to add them to the world. You must do that when you are writing the program. Objects that won't be needed in the scene until later can be made invisible until they are needed, at which time they can be made visible.
As you progress in your programming career, you will learn that true object-oriented programming languages such as Java, C#, and C++ allow you to write code to create new objects when you need them, and to write code to cause objects to be effectively deleted when you no longer need them. (The mechanism for doing the latter differs significantly between Java, C#, and C++)
So, why would you need to be able to create new objects at runtime? Assume that you are writing a simulation of a battle scene where your forces consist of a large number of soldier objects, and the strength of your forces depends on the results of previous events in the battle. The number of soldiers on your side may be small or or may be large. You would like to be able to write code to create your soldiers at a point in the animation where your forces are massing for an offensive. You can't possibly know how many soldiers will be required at that point in the battle when you are writing the program, so it is fairly impractical to create them all manually when you are writing the program.
Why would you want to delete them at runtime? I believe you have identified a few good reasons. In addition to the reasons you have listed, every object occupies memory and it can be useful to free up the memory occupied by an object when that object is no longer needed. Then that memory can be used to create another object of the same or a different type later.
From the nature of your questions, it seems that you may be able to make good use of the free online tutorials at
http://www.dickbaldwin.com/tocalice.htm