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Ninja Assignment! Need any help, please! Urgent!
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gordee
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Exclamation Ninja Assignment! Need any help, please! Urgent! - 09-22-2008, 10:52 PM

I have to make the EvilNinja jump, duck, rightJab, leftJab, kickRight, kickLeft.
I cannot figure out how to make it's legs move up and down and what not. Are the only methods that don't remove the limbs from the body turn and roll? It's so irritating. Why isn't there just a 'move up' method where it stays connected but moves up. This assignment was due yesterday and I've been working on it for a week and I finally just had to start over. I need serious help. Thank you. ANY help is welcome.


-Lindsay-
   
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Ninja
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solo
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Default Ninja - 09-23-2008, 12:20 AM

Hi Lindsay,
All the methods behave the same on body parts, not just turn\roll. make sure the correct body part is the subject of the instruction.
Secondly, try combining Turn+Roll instructions under the DoTogether block, and play around a bit until you get a nice kick animation.
p.s. - if you were refering to the initial scene editor window, make sure that the "Affect bodyparts" checkbox is checked when you position bodyparts...
cheers
Solo
   
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gordee
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Default 09-23-2008, 06:58 PM

Thank you for your response, and I will try that. I just don't know how to get the leg up in the air. Also, what I mean by the other methods not working like I want them, they disconnect from the body. Like, I want to tell them to move toward the ceiling (to make the leg go in the air) and it disconnects the leg from the hip. I don't know, I am having too much trouble with this assignment and it's already 2 days late.
   
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Do not despair
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solo
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Default Do not despair - 09-23-2008, 07:36 PM

Be meticulous...

If you build it, it will rise
   
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DrJim
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Default 09-24-2008, 11:39 AM

I'm really having a little trouble understanding your problem. Thought it might be a problem with the Ninja character, but played around with it a bit and it seems to be fairly reasonable.

Two suggestions:

1. If you have edited a character for a while and seriously changed the original placements of parts, it can be very hard to get back to the initial point. Far better just to delete the character and add another copy from the gallery.

2. It's always a good idea to sketch out the movement you want before trying to program it. For example, you say you want the leg to go up in the air and it disconnects from the hip. Try raising your leg without moving your lower body - something is going to give in the process. A sketch of your own movements (use a mirror) for an action can be a big help and often recommended by books on classical animation.
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