rockstar442: I converted and imported the model from sources other than the objects gallery. If you want to use it, though, here's a link to a world with MANY weapons, including the ones I used in the game:
Weapons, Vehicles, and more
On that note, I spent a good part of today finding cool models in the Google Sketchup warehouse and converting them to Alice friendly format. I REALLY want to learn how to cut objects into subparts so that animation is possible, so that I can use models like the one in the Alice world below (wouldn't it be SO COOL if you could use him?)
xxledzeppelin2x3: Thanks, I'm glad you like the game. To get new guns, you have to buy them with points. Use the beretta at first, then press space to pause the game and then click the "Guns" tab on the right to bring up the weapons purchase menu. The cheapest gun is 30,000 points, though, so you'll have to save up.
Dameria and chris101b: Yeah, I suppose that would work. I'll give it a shot and see what happens. Thanks guys!
Other notes: RP3's theme was the addition of upgrades. RP4's theme will be...classes! I always liked being able to choose what kind of hero I wanted to be, like warrior or ninja or whatever. I'm going to make two powers for each class, one which comes with the class and one which must be bought, as well as a hat or accessory for each class that is added to the penguin when you choose the class. So, if you guys have any ideas for what classes (and corresponding abilities) could be included, shout em out!
-Already in the game: Ninja, Gunner, Blaster (uses the lasers), Marksman (WAY different than the gunner, trust me), Bomber, Slayer.
And finally, I was experimenting with a program to get an object to turn to follow the mouse cursor, but ultimately gave up with it because it was annoying me WAY too much. IF you guys have any ideas on how to do this without having it mess up when you move the mouse too quickly, tell me.