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Senior Member
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Posts: 852
Join Date: May 2010
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Update 7-26 -
07-26-2010, 10:09 AM
I added a new weapon: the FN P90!
Pros: Low recoil, possibly lower than the M4. High mag capacity, can fit 50 rounds. High range, reaches out to 175 meters. High fire rate
Cons: Relatively slow reload. Low damage, 4-5 hit kill.
ULTRA CON: LAGS THE ENTIRE GAME!!!
I'll have to see what I can do about the lag. Any suggestions would be welcome. BTW the polygonal count is 28,000. Too much or no?
This might be the last weapon I add to the game. So now, 5 weapons total.
Edit: The lag actually isn't that bad. I think it might run a just a little bit worse though.
Last edited by debussybunny563; 07-26-2010 at 10:12 AM.
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Location: Bel Air, Maryland
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07-26-2010, 11:32 AM
Get rid of as many loops as possible
Website: www.salokingames.com
FaceBook: www.facebook.com/SalokinGames
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Lag!!! -
07-26-2010, 11:37 AM
Quote:
Originally Posted by jediaction
Get rid of as many loops as possible
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I actually have quite few loops, I have more 'while' events. At this point, I'm blaming it on too many polygons, since whenever I face away from where there are a lot of objects, everything runs really smoothly.
BTW, I'll start posting the updates on a new post, so don't look back to the first post (or close to first) for the new updates.
@jedi: Hmm, you've almost got 2,000 posts! Just a little longer!
Edit: Over 2,000! Congrats!
Last edited by debussybunny563; 07-28-2010 at 07:11 PM.
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Senior Member
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New file -
07-26-2010, 12:20 PM
Here's the world with the P90:
It still utilizes the number system, and I'm working on changing it to the 2-slot system (sorry jedi, that option seems to be more popular)
Last edited by debussybunny563; 08-14-2010 at 12:15 PM.
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Senior Member
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Posts: 5,064
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Location: Bel Air, Maryland
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07-26-2010, 08:00 PM
Quote:
Originally Posted by debussybunny563
I actually have quite few loops, I have more 'while' events. At this point, I'm blaming it on too many polygons, since whenever I face away from where there are a lot of objects, everything runs really smoothly.
BTW, I'll start posting the updates on a new post, so don't look back to the first post (or close to first) for the new updates.
@jedi: Hmm, you've almost got 2,000 posts! Just a little longer!
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Post 1995
Anyway, while loops will make your game go slower to you know
Quote:
Originally Posted by debussybunny563
Here's the world with the P90:
It still utilizes the number system, and I'm working on changing it to the 2-slot system (sorry jedi, that option seems to be more popular)
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I was hoping for that? Whats wrong?
Website: www.salokingames.com
FaceBook: www.facebook.com/SalokinGames
Last edited by x2495iiii; 07-28-2010 at 12:02 PM.
Reason: Double-posts
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07-28-2010, 10:08 AM
Quote:
Originally Posted by jediaction
Post 1995
Anyway, while loops will make your game go slower to you know
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Edit: Well, I have to use one of them, so thank you very much for that meaningful comment.
Just kiddin', but I really do think it's too many polygons. It doesn't lag very much for me anymore, but I understand you should keep the limit to 40,000, and I'm getting close...
Last edited by debussybunny563; 07-28-2010 at 10:11 AM.
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Senior Member
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Location: Bel Air, Maryland
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07-28-2010, 02:33 PM
ok, my games have way over that. Check out my Halo game, going off subject
Website: www.salokingames.com
FaceBook: www.facebook.com/SalokinGames
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Senior Member
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Posts: 1,188
Join Date: May 2010
Location: e4eaf2
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07-28-2010, 03:45 PM
Needs more enemies.
Thank you for taking the time to read this signature. This signature loves you.
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07-28-2010, 04:25 PM
Quote:
Originally Posted by DensetsuNoKaboom
Needs more enemies.
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Well, of course. I'm still working on other things. Once you get one enemy's methods and events down, you can easily (still time-consuming though) duplicate that. For the moment, the current enemy can't walk or move, so it'll be some time before more enemies come into play (don't worry, they'll definitely come).
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Senior Member
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Location: Bel Air, Maryland
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07-29-2010, 12:30 PM
I understand, you just started
Website: www.salokingames.com
FaceBook: www.facebook.com/SalokinGames
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