This is a good idea however implementation of it would be challenging. I already know how to make a video play in alice but it requires saving each frame an importing them as a texture. The problem is that a video file would take up an emense amunt of space.
Unfortunately, this is true. You could potentially save time and effort by lowering the framerate or by making a simple animation of three or four slides that loop over and over, like a crude cartoon running.
I have made a game with pictures from another movie. Well a omvie i edited by my other brother. It has a lot of pictyures and after 15 pictures, it got really messed up
I have made a game with pictures from another movie. Well a omvie i edited by my other brother. It has a lot of pictyures and after 15 pictures, it got really messed up
Haha no surprise though alice would crash quickly with alot of images.
Good point. You could however make a world with a list of pictures and a control that adds up 1 each time used. There would be a method with paramaters. I didnt explain this well though.
would it be possible to display a video scene in the beginning as an intro video? Not rendering it in 3d, but just displaying the video, then start the 3d rendering.