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Dragon Quest Version 2.0
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Nickto1414
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Thumbs up Dragon Quest Version 2.0 - 10-16-2009, 07:17 PM

Hello i created a game called PyRo-MaNiAc(Dragon Quest RPG) about 1-2 years ago and i am creating a version 2.0 that is a more updated version with additional content

PLANED CONTENT
Combat System(deal damage, have ho and defence)
Health Bar
Leveling System(increase defence and damage also speed will be increased)
Will be 1st person
Collision detection

from you i would like for you to expand on these ideas like what weaons, enemies upgrades, ect. you would like to see.

my game was somewhat popular, it had approximately 970 downloads and was given positive response from users.

Complete so far and is in the beta
-1st person camera
-Claw Attack
-Experience Checker press L
-3 Cow Enemies
-1st mission : hone your claw attack and kill 3 cows
-health bar is visible(not in effect yet)
-experience bar is visible(not in effect yet)
-Item box is visible(not in effect yet)
-level display is visible(only leveling up to level 2 is available atm)
-arctic zones layout created
-part of tree zone layout created

Downloads
1st one is PyRo-MaNiAc(Dragon Quest) V 1.2
2nd one is Dragon Quest V 2.0 Player Preview A

please rate and post your response to what i have done and what could make it better this would really be appreciated thank you people i hope you can help me make this next version better than my last.

Last edited by Nickto1414; 10-17-2009 at 07:48 PM.
   
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x2495iiii
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Default 10-17-2009, 03:26 AM

Good effort. I noticed a few issues, however.

-The intro screen takes too long to activate
-The dragon's fire is not properly visible from behind him
-"melee" and a few other words are misspelled
-pressing 6 repeatedly sinks you under ground
-the wings of the dragon keep flapping even after landing
-animation for the dragon's motion doesn't synchronize with his movement
-filename is much too long

Maybe these could be fixed in version 2.0?
   
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thankyou
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Nickto1414
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Default thankyou - 10-17-2009, 11:18 AM

x2495iiii thankyou for this info, im going to re learn alice but these problems will be fixed, i think i am going to start from scratch tho. thankyou sooo much for this information
   
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Default 10-18-2009, 02:33 AM

You're welcome. If you need any help understanding a concept or fixing a bug in one of your worlds I'd be happy to help, so feel free to ask.
   
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ya i do have one question
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Default ya i do have one question - 10-18-2009, 11:01 AM

ya i do have 1 question, how do i make my file smaller?
   
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Default 10-18-2009, 12:39 PM

That comes from using several "expensive" objects. Try accessing the web gallery of objects and look at the medieval section. You'll notice that one of the dragons takes 308kb (not so bad), one takes 740kb (bigger, but still tolerable), and one takes a massive 1614kb (nearly 2mb, which is enormous for one object). You could try looking at each object in the online gallery to see how much memory it takes, then seeing if you can replace large objects with small ones. You could also try reusing objects which are already in the world instead of adding new ones (for example, you could have one or two of each dragon, then have them change colors and re-appear in different locations to represent different characters).

Streamlining the code helps too, but only a little. If you're trying to save every last byte, try going through your code and seeing if there are repetitive commands that can be converted to loops, or actions which can be combined.
   
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