No new version today, though I did spend some time fixing the weapon switching method. Instead, I was working on adding some new content to the game. I was browsing for free models when I came across this guy.
It's a spider tank...only way cooler than the one they have in the Alice gallery.
Once I saw it, I got to work resetting its center point, cutting it into subparts, and, upon importing it into Alice, writing a walking method for it. I've got to say I'm really proud of this one.
...There's only one flaw. I missed a small section of leg when I defined the leg parts as separate meshes, so there's a static floating polygon which should be moving with the leg it corresponds to on the model. Even worse, fixing that polygon actually makes the model unusable, as it flips the model's normals inside out and gives it that weird, glitchy look.
Fortunately, it's not noticeable from the top, so I'm still going to be using it for the top down shooter.
Here's the a2w file, which demonstrates its walking ability. I based its poses on the diagram in
this site.
Took quite a long time to get everything just right, and even then it wasn't quite "just right." Modeling is very, very difficult.
EDIT: One more thing. This note came with the model above.
"dystopia prop pack by soenke c. "warby" seidel
this prop pack is free for any kind of use including commercial.
i am asking for nothing but to be credited where ever these props find use.
as you can tell by the name this prop pack was made for the mod dystopia but any
sci-fi/cyberpunk themed hl2 mod/map should feel free to use em.
if you have the tools and ambition to convert the props from the
half life *.mdl and *.vtf format to the native format of another game/3d engine go for it.
don't contact me to maintain these props or textures in anyway please.
also don't contact me requesting more props or props of another theme please.
advertising this prop pack on your favorite game related board is highly encouraged

estimated build time 1.5 month
Or use this content under the conditions of the CreativeCommons Attribution 3.0 license:
http://creativecommons.org/licenses/by/3.0/
greetings warby
visit www.warby.de"
I looked the guy up and he's got a very interesting story, plus lots of talent, and he deserves to be credited for his work. He made the model and the texture. I only cut the model into subparts and made the walk method.