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Port90
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Default Frogger - 04-21-2011, 02:12 PM

want to create a frogger game but have limited experience with Alice 2.2, any tips on what to do to get the game started?
   
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ieges
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Default 04-21-2011, 02:43 PM

You could use mine to get a start, but mine isn't functioning that great. I submitted a request for help, but I already have moving cars, chicken, and a good environment set up.
-http://www.alice.org/community/showthread.php?t=6371

-Spike
   
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reuben2011
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Default 04-21-2011, 07:00 PM

I just looked over your game ieges and fixed up a few things. I hope you enjoy it. Both of you can go check it out on the attachment I sent with my post on ieges thread. Enjoy!

http://alice.org/community/showthrea...4383#post34383


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Upcoming Projects
-Some penguin adventure game?
   
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ieges
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Default 04-21-2011, 08:34 PM

Quote:
Originally Posted by reuben2011 View Post
I just looked over your game ieges and fixed up a few things. I hope you enjoy it. Both of you can go check it out on the attachment I sent with my post on ieges thread. Enjoy!

http://alice.org/community/showthrea...4383#post34383
Thanks again, btw.
   
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Default 04-22-2011, 04:51 PM

cool thxs to both of you.

I was hoping you could hope with some things I want to add to mine

1. Three lives instead and have a counter on top. so every time the frog dies its gets pushed back to the entrance.
2. have a choice at the start in which you can select different characters?
   
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TauTrumpsPi
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Default 04-22-2011, 07:49 PM

For the frogger respawn thing-

Make a variable, lets call it "lives"
Then, go to the screen on the right on the object screen, and click more controls. From there, make sure your frog is at its start position, then say drop dummy at selected object (The frog)

You will also need a counter that is a 3d text that says "3" (as in the number of lives)
So now your method would be-

If (Your command that lets you know when the frog dies here)
lives decrement by 1
(Your counter) set text to "Lives" as string
(Nested) If lives> 0
Frog set point of view to dummy object
Else
Display loss method

For the Frog choice thing-
1.For all your "If frog is within ___ meters of obstacle" things, or however it is you determine whether the frog hit the obstacle, use a variable instead.

2.Go over to a blank section of the world, and put all the characters you want to make available to choose in that screen.
3.Then, make a method for each of them that springs when the frog is clicked on, and have the frog that is clicked on be the value for the variables I mentioned earlier, and have it set point of view to the dummy you made in the first instruction.

4.You may need seperate dummies for each character depending on if you want the alignment of the characters to be different, and if so you will need a variable that tells the computer what dummy to send it to as well

Good luck!


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Last edited by TauTrumpsPi; 04-22-2011 at 07:54 PM.
   
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