Quote:
Originally Posted by lanceA
1. Delete methods - First delete any and all calls you might have made to your method. Close its edit window by right clicking ont the method's edit panel and selecting "close". Now drag it's tile from the methods list to the trash bin.
2. There are no predefined methods or properties to make creating an "accurate speedometer". You have to resolve the issues through trial and error in Alice.
3. The same answer as 2 above. Also you might try the He/She Builder from your People objects. But this is for peope, not animales, etc. The textbook gives a good example for a accomplishing this with a lunar robot in Chapter 2.
4. I do not know how to do this.
Good luck
|
Thx for replying, i know how to do all number 2 and 4 but all my methods are quite complecated and time consuming, so i just wandered if there were any brighter ideas.
Anyway, thx for the first answer.
Heres how i do speedometer: make cone pointing left and a object at the point of it and set vehicle to the cone. Make the main object move foward as speed of a variable, lets say speed and then when you want to move the object, just increase the variable "speed". Now copy the cone, but this time, don;t set vehicle to anything but right next to or in side the first cone.
Here comes the functions, make cone1 turn "speed" divided by a confortable number, mine is 7 to 9 forwards, now make cone2 point at the object at the point of cone1 duration 0 seconds turn backwards "speed" divided by the same number as forwards.
And there you go, but if it turns the opposite way, just flip backwards into forwards.
As you can c, its quite troublesome to do this, plz think about a easier way, i find speedometer makes a game much more interesting