Also, spider tank's too polygon heavy to be in the game as is. I'm going to work at it and see if I can't simplify it without taking all of its visual appeal away, though.
Yup, that's the one. At some point I'm adding enemies that'll be tougher and faster so the Rosethorn won't be as helpful, though. Against drones, however, it's a killer.
Rosethorn, sniper rifle? I would class it more as a big laser gun (a plasma rifle maybe). Dont sniper rifles have scopes to look through?
Anyway, this is top class work, love all of the graphics. Keep up the good work.
Robots don't need scopes. They have robot vision. And I classified it as the sniper cause the sniper's generally the precision-oriented one-hit kill from any distance, but at the cost of speed, ammo, and flexibility.
+Working on game map. I've been working with an emphasis on visual quality, so I'm trying to make the map look much better than the blocky textures for the ground that come with Alice. It's actually pretty fun. I might make a few different maps, just for the heck of it.
Update: Finished the map. No way the full, 2560x2560 pic's fitting on here, so I scaled it down a smidge.
+Made a new weapon, but not quite sure how to implement it yet. It's an electricity weapon that has a series of electrical frames of animation that look excellent when strung randomly, like the Glowtorch. It'll either zap and stun enemies like the Tesla Cannon in Alien Swarm (except the Tesla Cannon sucks and I hate it), or it'll siphon energy from enemies and heal you. I'll pick one eventually.
+Improved the flare. Looks and works better now.
+Improved calibration. For me at least. The different size and positions of each person's window makes it pretty much impossible to get it right for everyone without scripts. And I can't do scripts. So there.
+Removed the spider tank for polygon reduction. Turns out blender has two different scripts for doing just that. Score!
Robots don't need scopes. They have robot vision. And I classified it as the sniper cause the sniper's generally the precision-oriented one-hit kill from any distance, but at the cost of speed, ammo, and flexibility.
Then again, the Rosethorn isn't exactly precision-oriented, is it?
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