Alice Community  

Go Back   Alice Community > General Discussion > The Lounge

Reply
 
Thread Tools Display Modes
realistic fps
Old
fourbros
Senior Member
 
fourbros's Avatar
 
Status: Offline
Posts: 476
Join Date: Nov 2011
Location: Right Behind You...
Default realistic fps - 06-14-2012, 02:50 PM

I am having trouble making a enemy death method so if you could make a very simple one I could copy that as many times as I need and then hopefully finish my game. and cold you give me some hints and advice.
Attached Files
File Type: a2w realistic fps.a2w (1.81 MB, 25 views)


My avatar is from the anime "Hyouka".......

You've probably never seen it, much less heard of it.....

You should watch it........


print("Hello World")
This is python code.

Lakers > Clippers
Vikings > Packers
Cardinals > Brewers/Pirates/Cubs/Reds
   
Reply With Quote
Old
GameKid
Senior Member
 
GameKid's Avatar
 
Status: Offline
Posts: 467
Join Date: May 2011
Location: My magnificent castle
Default 06-14-2012, 04:11 PM

Well, I can't use alice on this computer, but I can give you some tips. Tip one is that in video games, enemies have a big, fat, long death. In real life... Picture yourself, but suddenly you lose all muscle movement. What do you do? Ya fall like a brick.
All else I can tell you is to bring into mind real, actual physics when making animations.
That's it. Tell me if you need any more help!


[COLOR=e4eaf2]Your text here[/COLOR]
Come on, you know you want to try it.
   
Reply With Quote
Old
fourbros
Senior Member
 
fourbros's Avatar
 
Status: Offline
Posts: 476
Join Date: Nov 2011
Location: Right Behind You...
Default 06-14-2012, 04:43 PM

thanks game kid. U,da' man


My avatar is from the anime "Hyouka".......

You've probably never seen it, much less heard of it.....

You should watch it........


print("Hello World")
This is python code.

Lakers > Clippers
Vikings > Packers
Cardinals > Brewers/Pirates/Cubs/Reds
   
Reply With Quote
Old
jediaction
Senior Member
 
jediaction's Avatar
 
Status: Offline
Posts: 5,064
Join Date: Jul 2009
Location: Bel Air, Maryland
Default 06-15-2012, 10:17 AM

Well, it seems a bit clunky at first, but the animations are getting there. Shooting doesn't work and the reloading sound and animations are very delayed. Just keep working on it and then post the updates. It seems a bit to early in production to start telling what to fix. There just isn't enough in it yet. Keep working on it.


Website: www.salokingames.com
FaceBook: www.facebook.com/SalokinGames
   
Reply With Quote
Old
fourbros
Senior Member
 
fourbros's Avatar
 
Status: Offline
Posts: 476
Join Date: Nov 2011
Location: Right Behind You...
Default 06-15-2012, 12:25 PM

thanks for the comments Jedi, I am currently working on the delayed sound but what really gets me is the enemy's death. Is there a way to make enemy's die without actual objects and the good ol' "if what ever is within 1 meter of this or that."?


My avatar is from the anime "Hyouka".......

You've probably never seen it, much less heard of it.....

You should watch it........


print("Hello World")
This is python code.

Lakers > Clippers
Vikings > Packers
Cardinals > Brewers/Pirates/Cubs/Reds
   
Reply With Quote
Old
jediaction
Senior Member
 
jediaction's Avatar
 
Status: Offline
Posts: 5,064
Join Date: Jul 2009
Location: Bel Air, Maryland
Default 06-15-2012, 04:41 PM

There might be a way to may rays and stuff or maybe the system used in x2495iiii's Resident Penguin to detect if the zombies are in front of the gun might be the system your looking for. I personally don't know how it works, but i'm pretty sure it's what your talking about.


Website: www.salokingames.com
FaceBook: www.facebook.com/SalokinGames
   
Reply With Quote
Old
fourbros
Senior Member
 
fourbros's Avatar
 
Status: Offline
Posts: 476
Join Date: Nov 2011
Location: Right Behind You...
Default 06-15-2012, 04:49 PM

yes that is exactly what i am talking about. thanks I will talk to ask X about it.


My avatar is from the anime "Hyouka".......

You've probably never seen it, much less heard of it.....

You should watch it........


print("Hello World")
This is python code.

Lakers > Clippers
Vikings > Packers
Cardinals > Brewers/Pirates/Cubs/Reds
   
Reply With Quote
Old
x2495iiii
Super Moderator
 
x2495iiii's Avatar
 
Status: Offline
Posts: 3,508
Join Date: Dec 2008
Location: Somewhere in the Continental U.S.
Default 06-16-2012, 01:52 AM

Lots of options.

RP uses the position of the object relative to two objects vehicled to the camera to see if the gun is pointed towards the target.

RP4 uses the mouse cursor.

SBuses proximity (if bullet is within...) and distance difference (finds out if the target is sort of on a straight line from the gun to a dummy object far in front of the gun)

The distance difference could be very nice if polished a bit more, but will always be inaccurate due to the geometric irregularities of the enemies.

That's why I figured you goofs would be more excited about that RP4 prototype. It was an FPS with pixel-perfect bullet collision and the ability to detect which part of the enemy you shot and deal damage and animate the enemy accordingly.

Oh well.


(')>

Last edited by x2495iiii; 11-27-2013 at 11:53 AM.
   
Reply With Quote
Old
InsertName
Senior Member
 
InsertName's Avatar
 
Status: Offline
Posts: 341
Join Date: Jun 2011
Location: In a house
Default 06-16-2012, 11:39 AM

I'm going to re-look at RP4 now that you said that.


__№_₤⅞__
Handguns: http://www.alice.org/community/showthread.php?p=45349
MINECRAFT IN ALICE: http://alice.org/community/showthread.php?p=48208
My Stupid Animations: http://alice.org/community/album.php?albumid=119
   
Reply With Quote
Old
jediaction
Senior Member
 
jediaction's Avatar
 
Status: Offline
Posts: 5,064
Join Date: Jul 2009
Location: Bel Air, Maryland
Default 06-17-2012, 02:04 PM

I might actually look at that as well...


Website: www.salokingames.com
FaceBook: www.facebook.com/SalokinGames
   
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



Copyright ©2023, Carnegie Mellon University
Alice 2.x © 1999-2012, Alice 3.x © 2008-2012, Carnegie Mellon University. All rights reserved.