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Senior Member
Status: Offline
Posts: 976
Join Date: Sep 2009
Location: United States
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09-15-2010, 07:42 PM
Ok, then post the fixed program that you were going to post before.
Check out my best projects so far and please comment:
Tic-Tac-Toe 2.0 ................... http://www.alice.org/community/showthread.php?t=3548
Alice Paint ........................... http://www.alice.org/community/showthread.php?p=23408
Real-Time Clock .................. http://www.alice.org/community/showthread.php?p=12725
Maze Game ......................... http://www.alice.org/community/showthread.php?t=4301
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Senior Member
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Posts: 852
Join Date: May 2010
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Take your time... -
09-15-2010, 07:49 PM
OK, I'm uploading in an edit.
Just letting you know, that even with Google Chrome (which, unlike Firefox, accurately measures in percentages the progress of the attachment), this is gonna take a while...
EDIT: Okay, got it up!
Nothing is really enhanced besides the AK, so sorry to disappoint. 
Actually, I did change the side-to-side recoil of all the weapons so that it actually is a random amount.
Instead of
If (choose true <50>% of the time)
Turn left blah revolutions
Else
Turn right blah revolutions
I simply modified it to a random number function. Whatev.
This one better work for you... OR ELSE.
(DensetsuNoKaboom: or else what?
Me: ... ... ...idk)
As usual, give comments and feedback, as now you can actually OPEN the world.
Enjoy!
Last edited by debussybunny563; 12-21-2012 at 12:00 AM.
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|Link to weapons collection: http://www.alice.org/community/showthread.php?t=7368 |
|--------------------------------------------------------------------------------------------------|
I have been dead for quite some time now; not much hope for resurrection.
Last edited by debussybunny563; 09-15-2010 at 08:19 PM.
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Senior Member
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Posts: 105
Join Date: Sep 2010
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09-15-2010, 09:22 PM
Question, what objects do you use for your hands?
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Member
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Join Date: Aug 2010
Location: 5000 feet up
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09-16-2010, 11:00 AM
you gotta make it so the world starts with something other than "world.Directions". and even once i got past that, it still wouldn't work.
i got it to load, but not to play.
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Senior Member
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09-16-2010, 02:31 PM
Quote:
Originally Posted by Fritz
Question, what objects do you use for your hands?
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I use the knight character from the object gallery.
Quote:
Originally Posted by FatRefrigerator
you gotta make it so the world starts with something other than "world.Directions". and even once i got past that, it still wouldn't work.
i got it to load, but not to play.
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What do you mean?
"World start with something other than world.Directions?"
In case you are a very simple beginner and would not happen to know anything about Alice, there are more methods and functions and events and parameters and variables and poses that you were perhaps devoid of acknowledging what or where they were located, both in the program and in my program.
And if this is the case, I recommend you spend a couple months actually trying to learn something useful about how to do simple things in Alice like create a new method.
So, back to my point/question, world.Directions obviously contains directions as to what to do when you play the world, which your current intellectual level clearly indicates you are incapable of doing.
Everything else, which encompasses basically everything needed for the world to run, is located in the other methods, object variables/poses, object functions, and in the event panel.
For future reference, actually know something about the situation before you post about it.
In other words, what the heck do you mean by "you should start with something other than world.Directions" and why won't it play (error message or similar).
And, sorry if I sounded overly condescending, I may have been apprehensive and/or had misconceptions.
Last edited by debussybunny563; 12-21-2012 at 12:00 AM.
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|Link to weapons collection: http://www.alice.org/community/showthread.php?t=7368 |
|--------------------------------------------------------------------------------------------------|
I have been dead for quite some time now; not much hope for resurrection.
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Guest
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09-16-2010, 06:35 PM
I tried the Game and got it to load like the other guy. I got this error message when i tried to run it.
Quote:
Error during world start.
Alice version: 2.0 04/05/2005
os.name: Windows NT (unknown)
os.version: 6.1
os.arch: x86
java.vm.name: Java HotSpot(TM) Client VM
java.vm.version: 1.3.1_10-b03
user.dir: C:\Users\The Gaate\Desktop\Alice\Required
java.lang.Exception: No throwable given. Here's the stack trace:
at edu.cmu.cs.stage3.alice.authoringtool.dialog.Error ContentPane.writeThrowableToTextPane(ErrorContentP ane.java:67)
at edu.cmu.cs.stage3.alice.authoringtool.dialog.Error ContentPane.preDialogShow(ErrorContentPane.java:43 )
at edu.cmu.cs.stage3.swing.DialogManager.showDialog(D ialogManager.java:122)
at edu.cmu.cs.stage3.alice.authoringtool.AuthoringToo l.showErrorDialog(AuthoringTool.java:2915)
at edu.cmu.cs.stage3.alice.authoringtool.AuthoringToo l.showErrorDialog(AuthoringTool.java:2907)
at edu.cmu.cs.stage3.alice.authoringtool.AuthoringToo l.worldRun(AuthoringTool.java:4977)
at edu.cmu.cs.stage3.alice.authoringtool.AuthoringToo l.play(AuthoringTool.java:5061)
at edu.cmu.cs.stage3.alice.authoringtool.Actions$15.a ctionPerformed(Actions.java:167)
at javax.swing.AbstractButton.fireActionPerformed(Unk nown Source)
at javax.swing.AbstractButton$ForwardActionEvents.act ionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.fireActionPerformed (Unknown Source)
at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
at javax.swing.plaf.basic.BasicButtonListener.mouseRe leased(Unknown Source)
at java.awt.AWTEventMulticaster.mouseReleased(Unknown Source)
at java.awt.Component.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent( Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(U nknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unkno wn Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForHierar chy(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarch y(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
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Member
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Posts: 28
Join Date: Aug 2010
Location: 5000 feet up
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09-17-2010, 10:47 AM
it says that the method "world.Directions" is not called by anything.
and I figured out on my own how to make helicopters spin their props and continue to perform actions using "for all" commands on my first day, but thank you for the wonderfully kind comments above.
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Senior Member
Status: Offline
Posts: 852
Join Date: May 2010
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09-17-2010, 02:06 PM
Quote:
Originally Posted by FatRefrigerator
it says that the method "world.Directions" is not called by anything.
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They're just the directions, so the method it isn't called in the world.
The only things it contains are comments, which don't modify anything during runtime, so using it in the events would be a waste.
Quote:
Originally Posted by FatRefrigerator
and I figured out on my own how to make helicopters spin their props and continue to perform actions using "for all" commands on my first day, but thank you for the wonderfully kind comments above.
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Congratulations! I must have been in a bad mood that day... 
Good luck in the future!
Last edited by debussybunny563; 12-21-2012 at 12:00 AM.
|--------------------------------------------------------------------------------------------------|
|Link to weapons collection: http://www.alice.org/community/showthread.php?t=7368 |
|--------------------------------------------------------------------------------------------------|
I have been dead for quite some time now; not much hope for resurrection.
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Senior Member
Status: Offline
Posts: 852
Join Date: May 2010
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09-18-2010, 10:21 AM
An update on what I'm doing.
I've added terrain with collision, courtesy of Zenteo, who made the terrain builder that I used. The terrain also works for all the enemies as well, but this causes lag issues that I'll look into.
I'm also adding a new weapon, the AUG, and consequently have deleted the MP5 and P90 to free up some space.
Last edited by debussybunny563; 12-21-2012 at 12:00 AM.
|--------------------------------------------------------------------------------------------------|
|Link to weapons collection: http://www.alice.org/community/showthread.php?t=7368 |
|--------------------------------------------------------------------------------------------------|
I have been dead for quite some time now; not much hope for resurrection.
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Senior Member
Status: Offline
Posts: 5,064
Join Date: Jul 2009
Location: Bel Air, Maryland
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09-18-2010, 11:01 AM
Yeah, i am the 200th reply
Website: www.salokingames.com
FaceBook: www.facebook.com/SalokinGames
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