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arty-fishL
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Default 07-22-2010, 06:42 PM

Quote:
Originally Posted by room14 View Post
Guess what!? I can do it
how about now, then.
Sorry in advance (although its highly unlikely it will fault) to anybody who gets caught out as cheaters by the system when they have legitimately won, this system should work well on any game below 30 seconds or so when played by the rules.
Thanks to Zonedabone for threading some of the code in this world.
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File Type: a2w red square by Arty-fishL.a2w (81.5 KB, 8 views)


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I have mostly moved on from Alice, but may still respond to messages if important [¬º-°]¬

Last edited by arty-fishL; 07-22-2010 at 06:55 PM.
   
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room14
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Default 07-22-2010, 07:04 PM

Alright you win!


:D
   
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zonedabone
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Default 07-22-2010, 07:09 PM

Zone D. Bone wins with his master jython code. (Which Arty used with my EXPRESS permission - Copyin prohibited etc. etc.)

By the way, with your sig, I'm inside the walls. Check my location.


'Apple Macintosh' - An anagram of 'Complaints Heap'

M.A.C.I.N.T.O.S.H. - Machine Always Crashes, If Not, The Operating System Hangs.

You're *such* a mac person.
   
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arty-fishL
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Arrow 07-22-2010, 07:35 PM

That super jython code is also partially thanks to me, but your amazing threading is fantastic.
And to room14, unlike infinity ward, I patch my games and stop pesky glitching hackers.


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I have mostly moved on from Alice, but may still respond to messages if important [¬º-°]¬
   
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Default 07-22-2010, 07:40 PM

I was trying to find faults in your game
but I was annoying at the same time.


:D
   
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arty-fishL
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Default 07-22-2010, 07:52 PM

Quote:
Originally Posted by room14 View Post
I was trying to find faults in your game
but I was annoying at the same time.
no, actually it was quite fun.


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x2495iiii
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Default 07-23-2010, 01:25 AM

Quote:
Originally Posted by arty-fishL View Post
That super jython code is also partially thanks to me, but your amazing threading is fantastic.
And to room14, unlike infinity ward, I patch my games and stop pesky glitching hackers.
Burn!

Quote:
Originally Posted by room14 View Post
I was trying to find faults in your game
but I was annoying at the same time.
Now this is a cool setup you three have here. Two skilled coders and a beta tester. Me likes.

Oh, and so as not to be spammy, I tried the world. Very cute. Do you have the ability then to make the mouse move to the coordinates of, say, on object on the playing window?

Last edited by x2495iiii; 07-23-2010 at 01:32 AM.
   
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arty-fishL
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Default 07-23-2010, 05:05 AM

Thats what im working on. firstly I need to find out how to get the screen mouse distances, then find a way to callibrate the world window mouse distances and the screen mouse distances together and then get object coordinates. Thanks for good feedback and I suppose it was agood setup, even if not deliberate.


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arty-fishL
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Lightbulb 07-23-2010, 07:59 AM

Yeh, I got it working . It can now detect the mouse location on screen, and then ive made the script find the difference between that and the alice mouse distances from edge of screen functions then I can use that to set the mouse location within the world window. Now I have also made use of the java robot class, meaning any of the mouse buttons can be clicked and released by the script. This is very useful for pressing the pause/stop etc buttons automatically and for moving the speed slider. But it will be lots of use in worlds. So far it can be moved to static alice objects, where I just note down the mouse coordinates then have the script replicate it. Im going to attempt to make it move to moveable objects. This is possible. If you try my AAA system world then you may notice that the desktop icons are moveable and have mouseover detection; which is much more complicated than static mouseover detection. If that code is advanced a bit more and mixed with this code then all sorts of possibilities will arise!


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Default 07-23-2010, 12:12 PM

Dupe posts arty? For shame...

And we've already done a simple version of a dynamic mouseover detection system, remember? I know full well how difficult it is to do. Nice job with it.
   
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