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arty-fishL
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Arrow 03-11-2011, 04:20 AM

Quote:
Originally Posted by debussybunny563 View Post


Sleepin' on the job, eh? Wait 'till I tell your boss...
Lol
Quote:
Originally Posted by jediaction View Post
That is one of the coolest signatures Arty
Thanks, My old one was too big and I wanted to let people know about the AODb, so I done that.


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arty-fishL
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Default 03-11-2011, 04:21 AM

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Originally Posted by David B View Post
How did you do that?
I found some good unicode characters and used them.


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jediaction
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Default 03-11-2011, 09:08 AM

Quote:
Originally Posted by arty-fishL View Post
I found some good unicode characters and used them.
I knew that. It looks like over a thousand


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x2495iiii
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Default 03-11-2011, 10:36 AM

For a guy who asks so many obvious questions, you sure say "I know" a lot.

And thanks for the feedback guys. I appreciate it.
   
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jediaction
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Default 03-11-2011, 01:00 PM

Yah well, somethings I do know. Btw, X, your next post will be 2,500


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Default 03-11-2011, 08:04 PM

Hooray for staying on topic.

Well, I'm messing with adding a health system for the enemies.

Since I got no input from anyone on how the updated versions run on computers other than my own, I'm proceeding with the twenty enemies in version .71. I'll keep the general maximum to 15 enemies, however.

The health bar method should allow for other things to happen besides instant death or damage, like catching on fire or being frozen for example.

EDIT: Totally missed arty's input. Man, I'm slipping. Should have asked for specs, but I guess it's already nice enough that you guys were willing to be testers.

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arty-fishL
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Default 03-12-2011, 07:44 AM

Quote:
Originally Posted by jediaction View Post
I knew that. It looks like over a thousand
They're just blocks with dots in them.
_____________________________________________

The new version lags less, but it isn't smooth.

I think the enemies are too easy to kill, they should require more hits, and each weapon should inflict different amounts of damage.


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