08-03-2011, 06:56 PM
Color = the color of the object. (Duh!)
Opacity = how visible the object is. 0 is invisible, and 1 (100%) is fully visible.
Vehicle = If you set object A's vehicle to object B and then move object B, object A will move with object B.
Skin texture = what texture map the object uses = what it looks like, basically, aside from its shape.
Filling style = Solid is the normal appearance, wireframe shows the objects as wireframes with lines connecting their vertices, and I think points shows dots at its vertices.
Point of view = where the object is. I virtually never use it personally, instead just moving the object, and if I want the object to move to another object, the "set point of view to" method works much better.
Is showing = true means it's fully visible, false means it's completely invisible. I'm not sure what exactly makes it different from opacity though.
I'll post more later about the seldom used properties if you like.
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