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dubastot
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Default 01-12-2010, 09:41 AM

Right, anyways I think I will just say keep up the good work now because I am not creative enough to think of anything nearly this good.
   
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cardsfan527
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Smile 01-12-2010, 04:44 PM

Thanks, if you want to see one of my favorite things I've made, try this:
http://www.alice.org/community/showt...er+recognition
It recognizes what number you draw with your mouse (only 0-4)
   
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x2495iiii
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Default 01-12-2010, 10:02 PM

I'm still looking forward to seeing how the RTS game turns out. Like I said, so far no ones made a complete one.


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dubastot
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Default 01-12-2010, 10:18 PM

The expected date for my RTS game will be at least pushed back to the summer due to lots of school work. Sorry.
   
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Default 01-12-2010, 10:25 PM

Sokay. Good things come to those who wait.


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Default 01-13-2010, 11:25 PM

Alright, I have a working prototype of the engine, but for some reason it doesn't register the objects as being under the mouse cursor unless they're facing (or at least are turned in the general direction of) the camera. It most likely has something to do with the "is to the right/left" of functions, but I'm not quite sure. I'll keep working with it to see what I can do. In the meantime, try and study the code cardsfan527 (or anyone else who is interested in joining the team....Dameria) and get a feel for how it works so you can add to it and possibly try to fix the issue as well.
Attached Files
File Type: a2w hoverEngine1.0.a2w (249.5 KB, 12 views)


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cardsfan527
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Default 01-14-2010, 06:46 AM

Wow x2495iiii, this engine is great. I would of never thiught of something this good.

I will continue to try to find some way to fix the problem where it has to be facing, and I invite anyone else to do the same.

I think we are pretty close to finally having a flawless mouse hovering engine.
   
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jediaction
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Default 01-14-2010, 08:28 AM

Hmm, yah, i did not test it yet but i am going to if i have time.


Website: www.salokingames.com
FaceBook: www.facebook.com/SalokinGames
   
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dubastot
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Default 01-14-2010, 12:56 PM

I think I will take a crack at this.
   
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x2495iiii
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Default 01-14-2010, 01:07 PM

Awesome, more people means more ideas! Thanks!

So far, I've tried experimenting with reversing the left and right cones' direction functions to see if it recognizes the other side of the sphere, no dice. For some weird reason, to the left of and to the right of doesn't really mean to the left of and to the right of. It means "if cone's right is sphere's left," which is only true if the sphere is facing the general area of the cone.


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