Note: Only works (for me) on Alice 2.2
Note2: Wikisend links are broken. Luckely I got the game before this happened. You can still go to wikisend but when you hit download than you get an error...
Anyways I got it to work and decided to review it. This is my first review I've made for a game that people have acually seen (I don't know if my other reviews that I've made on small websites we're seen by anybody, I'm talking, websites I made...) so here goes...
Note3: My insperation for reviewing games comes from IGN
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Snowfire Games Presents...
A Video Game Review of:
--Jediactions Halo: The Generator--
Jediactions Halo: The Generator will be reviewed in 4 categorys so that readers will be able to view what went well with the game and what didn't. Categorys are: Presentation(Story, Tutorials, GUI, Cutscenes, HUD) Audio/Video(Graphics, Environments, Music, Sound Effects, Voice Acting) Gameplay(Gameplay), Lasting Apeal(Achievements, Easter Eggs, Extra Modes, Length of Game)
Presentation
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The Presentation aspect of Halo: The Generator, is probably is greatest. GUIs are look great, and the Halo: Reach concept art displayed in the credits is cool too. Tutorials are told through text that look very good. My one gripe about these little text-tips is that they cram a lot of information in really quickly. It would've been nice if the developers had a segment of the game where you see your first enemy and it says 'Left Click to Shoot' and than another section where there are a lot of Elites and it says 'Press F to throw grenades'. There isn't much story but during the cinimatic areas of the game jedi definately suceeds.
Audio/Video
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This game looks great. It could've been better, but there are plenty of detail to please the human eye, and people who hate playing alice games with a city layed out and than a giant never-ending field of grass surrounding it, can rest knowing that this game does the exact oposite, even if the collision system doesn't apply for enemies. (an elite jumped right into a rock, never did see him again...) The bullet sound isn't the greatest but it could've been a whole lot worse. Luckely, the sound aspect is helped out by Marty O' Donnells beautiful music, despite the fact that it can be laggy at certain times in the game.
Gameplay
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The gameplay makes the game, as you probably know. But that's where this game really does dissapoint me. Elite AI is pretty dumb, they shoot you and evade when you get too close to them. So it's basically a challenge of who can shoot the heck out of each other the fastest. The Elites won't kill you before you kill them and your HP regenerates too. Going too close to them and forcing them to trigger their AI is the dumbest move you can make because you can shoot them from a medium distance anyways and trying to adjust you aim to keep shooting at them is impossible, yet they'll keep shooting at you. Still these are only minor issues with the game. The big problem is with the general aiming system. It's buggy and doesn't work like it should. Describing it is difficult and you'd just have to see it to know what I mean. Sure it'd be perfect if you were making a FPS game where you head directly forward and never look back, but that's not the case with this game. The one good thing I have to say about the game is that the level design is very intricate and there are plenty of unique challenges you have to complete in order to progress through the game, and The Covenant make this no easy task. Unless you want to run right pass them of course, and this is an option as it does work.
Replay Value
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Another of the games weak points. There would be no reason to replay the game. Sure, you got your achievements and most of them are fun to get. (sorry, I ment, 2, since there are only 3. The other one is reloading 20 times.... you'll get that from playing the game) Plus people who are more of Alice fans than Halo fans will find 3D text with the names of various Alice Community members scattered about in plain sight. (some are harder to find though) But these little extras aren't enough for the whole game to be worth playing through, in my opinion anyways. Since the camera angle is so glitchy and difficult to use, you'll find it impossible to play the game, or get your camera angle in the right position, either that or you'll get in crazy positions that you can't get out of (like upside down)
The Verdict
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It's pretty obvious that Jediaction put alot of work into this game, they tried to add elements that first person shooters on PC should have, but Alice just didn't like that idea. Hopefully these issues will be resigned in the next Halo game of the Chrome games halo series, but for now we're just going to have to wait and stick with this game if we wait that long.
Presentation - 9.5/10
Audio/Video - 7.5/10
Gameplay - 5.0/10
Replay Value - 4.5/10
The game could've been better, but it also could've been alot worse. However, Jediaction did his best to make this game the best it can be, despite the restrictions of Alice, and for that Halo: The Generator receives a:
7.0/10(Good)
PS: Final Score is decided based on a rounded version of the average score that the 4 categorys received.
Edit: If these errors are CPU specific than let me tell you that my OS/Alice version is:
Windows XP Professional, Service Pack 3, Alice 2.2