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beachbum111111
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Default RPG game - 10-06-2012, 06:08 PM

I was thinking we should all come together and make one big game. I was thinking a medieval RPG (We can possibly use ARTY's aliceonline). I think it would be good and it would be a good example world for newcomers. If this does happen I don't think we should use that many community objects because they are all mostly high poly with big textures and would lag the game.


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Default 10-06-2012, 08:46 PM

I sincerely wish this would happen, we would have to keep it simple though.


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Default 10-06-2012, 09:04 PM

How 'bout we just use normal polygons (they're only 5 kbs each)


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beachbum111111
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Default 10-07-2012, 12:45 PM

Yeah. I kinda want X and arty to work on this as well. Possibly jediaction! We should use default models only (possibly).


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Default 10-07-2012, 05:42 PM

It could be sprite-based, cause that uses incredibly few polygons. I'm not sure whether the textures would take up more space though.

I've had a few ideas regarding RPGs, but I haven't had the time to do much stuff with Alice lately...


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beachbum111111
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Default 10-07-2012, 08:54 PM

I don't think the graphics need to be bad to the point of sprites. I think more like what the graphics were like in 1999 when Alice was released


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jediaction
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Default 10-14-2012, 12:10 PM

Quote:
Originally Posted by beachbum111111 View Post
I was thinking we should all come together and make one big game. I was thinking a medieval RPG (We can possibly use ARTY's aliceonline). I think it would be good and it would be a good example world for newcomers. If this does happen I don't think we should use that many community objects because they are all mostly high poly with big textures and would lag the game.
I tried this twice before. Alice isn't able to handle it though. It always crashed after a few hours of development. If you keep it very simple, it could work. Kinda what madden did with his CSS series a while back and the cell shaded look. We tried doing big projects like this before. Zonedabone, Arty, and I tried making an FPS a while back called STORM. Alice ended up not being able to handle it and we had to cancel the project. With complex coding, it won't work, but with complex and simplified, and efficient coding we might have a chance.

Also, Sprites? Are we making Cave Story style game or something? They do take a lot of work and the art work would take hours to make.


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beachbum111111
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Default 10-14-2012, 01:31 PM

Quote:
Originally Posted by jediaction View Post
I tried this twice before. Alice isn't able to handle it though. It always crashed after a few hours of development. If you keep it very simple, it could work. Kinda what madden did with his CSS series a while back and the cell shaded look. We tried doing big projects like this before. Zonedabone, Arty, and I tried making an FPS a while back called STORM. Alice ended up not being able to handle it and we had to cancel the project. With complex coding, it won't work, but with complex and simplified, and efficient coding we might have a chance.

Also, Sprites? Are we making Cave Story style game or something? They do take a lot of work and the art work would take hours to make.
We were only going to use alice models and textures. The textures and models you guys used were too resource heavy


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jediaction
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Default 10-17-2012, 09:08 PM

Quote:
Originally Posted by beachbum111111 View Post
We were only going to use alice models and textures. The textures and models you guys used were too resource heavy
I tried that. I tried using only Alice Models. It's just a very complex system and has to be programmed the most efficient way possible. It's possible, but difficult. I personally don't have the time to be spending hours and hours working on it. I would have to do minor work on it if I was involved.


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Default 10-27-2012, 08:13 PM

I could do the animations for it and someone could tell me what they need in it, like walking, talking, idle that sort of stuff. I love doing things like that.


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