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Deleting objects boggling me
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jesusblake
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Default Deleting objects boggling me - 09-22-2007, 01:25 AM

Hi. New to Alice and the site so please forgive my pedestrian question. It's driving me batty.

I'm doing a city skyline with various planes, helicopters, ostriches flying over it. Completely simple, beginner stuff. Problem is, I can't figure out how to delete the objects when I'm done with them. So they just sit offstage (outside of lens angle) somewhere. Sometimes I use them again and when I do, I want them to come in at different points then where they are 'waiting'. So then I have to figure out were they ended up, 'fly' them around the lens angle, line them up and have them come onstage at a different place.

Is there a way to 'delete' an object after use? I'm sure this q has been asked and answered but I couldn't find it with searching.

Thanks in advance,
Blake
   
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Ping
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Default 09-22-2007, 01:33 AM

Make the Object either 0% opaque, or SetVisibile False, both can be found in the Objects properties section, and if u want them to fly back in at different spots, you can set up hidden objects around the air using the same method i just told you, and you can have the planes and helicopters MoveTo those objects once your done with them in preparation for the next time you need them. I hope this answers your question.
   
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Thanks
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jesusblake
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Default Thanks - 09-22-2007, 01:49 AM

Ping: Thanks for the tips. I suppose those objects have to always exist somewhere after calling them.
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Default 09-22-2007, 01:52 AM

yup, unfortunately, another bad thing is that you cant create objects after the program is executed, which is kind of lame imo.
   
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Create after execute?
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jesusblake
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Default Create after execute? - 09-22-2007, 01:56 AM

Don't understand what you mean...You mean can't create new objects in the middle of execution? I'm totally new but don't understand why you would need to.

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Default 09-22-2007, 10:16 AM

you really dont need to, but it would be nicer if you could destroy and recreate the objects at a location, for example in a first person shooter if i wanted to kill stuff and then make new ones run at me, instead i have to make the old ones invis then move back to the spot i want them to come from. just a lot of hassle
   
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