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View Poll Results: What kind of a weapon switch system should I implement?
Ability to switch between all weapons 15 44.12%
Can only have two weapons at a time (must go to a certain place for more options) 19 55.88%
Voters: 34. You may not vote on this poll

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Update 9-9
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debussybunny563
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Arrow Update 9-9 - 09-09-2010, 05:22 PM

The Forums are giving me trouble with uploading my attachment right now. I'll get it up as soon as possible.

EDIT: OK, got it up. Enjoy!



OK, here it is with the new HUD.

Also made it so that the higher the difficulty, the more recoil there is.
UMP is a beast to contain on Veteran, and AA-12 may no longer be your low-recoil shotgun buddy (though since it's a shotgun, the spread is usually enough to take care of vertical displacement).

Filesize has gotten reasonably large, and up 'till recently I've gotten a ton of errors, but they were errors stating "Out of Memory!" Ever since I restricted weapons to only a primary and secondary, that error has never again come up, even after I emptied all my ammo on both weapons.
A good sign, I suppose.


Final things to add:
-Start Screen
It'll have difficulty options, as well as weapon classes to choose from.
If I were feeling particularly jedi, I might add reticle and camo customization.

-Mission/Gameplay
Suggestions would definitely be welcome.

[MYTHOUGHTS]
I'm thinking that it'll be a "blow up the objective" kind of thing where you have to get to a building and destroy it by planting a bomb. After the bomb has been planted, you'll get inside a helicopter and man the minigun, and fly away to avoid being blown up yourself. Finally, the building will explode in a cinematic slow motion scene, while you're still in the heli, and you win. (*Mission Success*)
[/MYTHOUGHTS]

Of course, you can bombard me with your own ideas.
Attached Files
File Type: a2w xfinal4.a2w (14.40 MB, 25 views)


Last edited by debussybunny563; 12-21-2012 at 12:00 AM.

|--------------------------------------------------------------------------------------------------|
|Link to weapons collection: http://www.alice.org/community/showthread.php?t=7368 |
|--------------------------------------------------------------------------------------------------|

I have been dead for quite some time now; not much hope for resurrection.

Last edited by debussybunny563; 09-09-2010 at 05:57 PM.
   
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jediaction
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Default 09-09-2010, 09:05 PM

Unable to load world!


Website: www.salokingames.com
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Why!!!
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debussybunny563
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Angry Why!!! - 09-09-2010, 09:10 PM

Quote:
Originally Posted by jediaction View Post
Unable to load world!
ARRGHHH! More problems!

Why is it unable?
What does it say?


Last edited by debussybunny563; 12-21-2012 at 12:00 AM.

|--------------------------------------------------------------------------------------------------|
|Link to weapons collection: http://www.alice.org/community/showthread.php?t=7368 |
|--------------------------------------------------------------------------------------------------|

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jediaction
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Default 09-09-2010, 09:14 PM

Quote:
Originally Posted by debussybunny563 View Post

ARRGHHH! More problems!

Why is it unable?
What does it say?
I knew you would ask...and my prepared answer....

It says

Nothing. Just error Cannot load world. Why? It just locks up on loading...nothing else


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Dameria
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Default 09-12-2010, 08:19 PM

Same here: "Unable to load world"


Check out my best projects so far and please comment:

Tic-Tac-Toe 2.0 ................... http://www.alice.org/community/showthread.php?t=3548
Alice Paint ........................... http://www.alice.org/community/showthread.php?p=23408
Real-Time Clock .................. http://www.alice.org/community/showthread.php?p=12725
Maze Game ......................... http://www.alice.org/community/showthread.php?t=4301
   
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debussybunny563
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Arrow 09-12-2010, 08:43 PM

I think that some other people were still able to open and play the world, so I'm not sure what's wrong.


Anyway, try this one: (updated as well, but with my gameplay WIP disabled)
PRESS SPACE TO JUMP. One added feature.

AND PLEASE, IF YOU DOWNLOAD THE GAME, TELL ME IF IT WORKS OR NOT.
Attached Files
File Type: a2w xfinal3.a2w (17.14 MB, 15 views)


Last edited by debussybunny563; 12-21-2012 at 12:00 AM.

|--------------------------------------------------------------------------------------------------|
|Link to weapons collection: http://www.alice.org/community/showthread.php?t=7368 |
|--------------------------------------------------------------------------------------------------|

I have been dead for quite some time now; not much hope for resurrection.

Last edited by debussybunny563; 09-12-2010 at 09:22 PM.
   
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Can't load the X-final4 heres the message
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FatRefrigerator
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Default Can't load the X-final4 heres the message - 09-13-2010, 10:47 AM

Message that i got:

Unable to load world




Alice version: 2.0 04/05/2005

os.name: Windows NT (unknown)

os.version: 6.1

os.arch: x86

java.vm.name: Java HotSpot(TM) Client VM

java.vm.version: 1.3.1_10-b03

user.dir: D:\Alice\Required



Throwable that caused the error:

edu.cmu.cs.stage3.alice.core.ExceptionWrapper: ClassNotFoundException: edu.cmu.cs.stage3.alice.core.question.math.Int

at edu.cmu.cs.stage3.alice.core.Element.load(Element. java:1498)

at edu.cmu.cs.stage3.alice.core.Element.load(Element. java:1483)

at edu.cmu.cs.stage3.alice.core.Element.load(Element. java:1483)

at edu.cmu.cs.stage3.alice.core.Element.load(Element. java:1483)

at edu.cmu.cs.stage3.alice.core.Element.load(Element. java:1483)

at edu.cmu.cs.stage3.alice.core.Element.load(Element. java:1483)

at edu.cmu.cs.stage3.alice.core.Element.load(Element. java:1483)

at edu.cmu.cs.stage3.alice.core.Element.load(Element. java:1531)

at edu.cmu.cs.stage3.alice.authoringtool.dialog.LoadE lementProgressPane.construct(LoadElementProgressPa ne.java:36)

at edu.cmu.cs.stage3.progress.ProgressPane$2.run(Prog ressPane.java:82)

at java.lang.Thread.run(Unknown Source)

Wrapped exception:

java.lang.ClassNotFoundException: edu.cmu.cs.stage3.alice.core.question.math.Int

at java.net.URLClassLoader$1.run(Unknown Source)

at java.security.AccessController.doPrivileged(Native Method)

at java.net.URLClassLoader.findClass(Unknown Source)

at java.lang.ClassLoader.loadClass(Unknown Source)

at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source)

at java.lang.ClassLoader.loadClass(Unknown Source)

at java.lang.ClassLoader.loadClassInternal(Unknown Source)

at java.lang.Class.forName0(Native Method)

at java.lang.Class.forName(Unknown Source)

at edu.cmu.cs.stage3.alice.core.Element.load(Element. java:1448)

at edu.cmu.cs.stage3.alice.core.Element.load(Element. java:1483)

at edu.cmu.cs.stage3.alice.core.Element.load(Element. java:1483)

at edu.cmu.cs.stage3.alice.core.Element.load(Element. java:1483)

at edu.cmu.cs.stage3.alice.core.Element.load(Element. java:1483)

at edu.cmu.cs.stage3.alice.core.Element.load(Element. java:1483)

at edu.cmu.cs.stage3.alice.core.Element.load(Element. java:1483)

at edu.cmu.cs.stage3.alice.core.Element.load(Element. java:1531)

at edu.cmu.cs.stage3.alice.authoringtool.dialog.LoadE lementProgressPane.construct(LoadElementProgressPa ne.java:36)

at edu.cmu.cs.stage3.progress.ProgressPane$2.run(Prog ressPane.java:82)

at java.lang.Thread.run(Unknown Source)
   
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I think I may know why...
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debussybunny563
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Exclamation I think I may know why... - 09-13-2010, 02:22 PM

OK, I'm frustrated now.

Just do this, and respond yes or no.
In your version of Alice, whether it be 2.2 or 2.0, go into the world functions tab.
Go down the list of functions, and stop at advanced math. Near the bottom of the list, is there a function called "int <a> as a String"?

If not, then we may have problems.


I have two reasons for assuming this is the cause of the problems.
1. In Mama, which some of you know is basically a vamped version of Alice 2.0/2.2, I couldn't import my a2w world because Mama didn't have that function either. Therefore I have reason to believe that some of you may lack that as well.
2. This showed up in the error:
Quote:
edu.cmu.cs.stage3.alice.core.ExceptionWrapper: ClassNotFoundException: edu.cmu.cs.stage3.alice.core.question.math.Int
Notice the math.Int part at the end. Also notice the function is "int <a> as a String."


If the world does not load for you, and you also lack this function, then say so. If otherwise, please also tell me. I believe you are missing out on a great game.


Last edited by debussybunny563; 12-21-2012 at 12:00 AM.

|--------------------------------------------------------------------------------------------------|
|Link to weapons collection: http://www.alice.org/community/showthread.php?t=7368 |
|--------------------------------------------------------------------------------------------------|

I have been dead for quite some time now; not much hope for resurrection.

Last edited by debussybunny563; 09-13-2010 at 09:29 PM.
   
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FatRefrigerator
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Default 09-14-2010, 10:53 PM

Quote:
Originally Posted by debussybunny563 View Post
OK, I'm frustrated now.

Just do this, and respond yes or no.
In your version of Alice, whether it be 2.2 or 2.0, go into the world functions tab.
Go down the list of functions, and stop at advanced math. Near the bottom of the list, is there a function called "int <a> as a String"?

If not, then we may have problems.


I have two reasons for assuming this is the cause of the problems.
1. In Mama, which some of you know is basically a vamped version of Alice 2.0/2.2, I couldn't import my a2w world because Mama didn't have that function either. Therefore I have reason to believe that some of you may lack that as well.
2. This showed up in the error:
Notice the math.Int part at the end. Also notice the function is "int <a> as a String."


If the world does not load for you, and you also lack this function, then say so. If otherwise, please also tell me. I believe you are missing out on a great game.
Yeah, it doesn't load or say "int <a> as a String." in the functions.
   
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Good man, FatRefrigerator!
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debussybunny563
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Thumbs up Good man, FatRefrigerator! - 09-15-2010, 02:03 PM

GOOD! Yay! Problem solved!

Next update will simply change the int <a> as a String to something else, though that is the only way I know (that works, all that random number function with intonly="true" stuff doesn't work for me) to get rid of the .0 at the end of the ammo count, but I guess it's not a big deal.

Anyway, glad to hear that! It'll be fixed.


Last edited by debussybunny563; 12-21-2012 at 12:00 AM.

|--------------------------------------------------------------------------------------------------|
|Link to weapons collection: http://www.alice.org/community/showthread.php?t=7368 |
|--------------------------------------------------------------------------------------------------|

I have been dead for quite some time now; not much hope for resurrection.
   
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