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Senior Member
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Posts: 54
Join Date: Nov 2011
Location: In ur base, movin ur stuffs
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Multiplayer Alice Game (no, really!) -
11-07-2011, 07:07 AM
OK, so on the way to school today, I thought up an interesting idea for an Alice multiplayer game. I'm not talking about multiple people in the same world controlling their own character, I'm thinking more along the lines of we as the community could create a game where you solve puzzles, shoot zombies, defend a base, play a rhythm (I could not spell that for the life of me!) game, or something along those lines where the player gets a score after completing a task. Then, once the player gets a score, the game picks a username from a list of participating members, and some kind of modifier for the selected member. This way, each person plays one or more of the minigames, and they get a name and a bit of code that their chosen member has to put in their program.
For the rhythm game, it could speed up the song, for the zombie shooter, it could add health to the enemies, the puzzle game could have a time limit, and the base defender might be restricted to only a few defensive moves a minute. If anyone else would like to collaborate on a project like this, post a comment! We'll get a group together to work on balancing the games, creating puzzles, and whatever else needs to be done. The world loader tool from arty's community pack is going to be huge here so that we can pass scores from one game to another without creating one massive, laggy world.
If anyone has any suggestions, any ideas, or the guts to participate in this project, post a comment and we'll get started. (Be forewarned! I have a problem with micromanaging, so I'm going to apologize in advance if I try to take over this task, and I would appreciate reality checks if I'm getting too controlling. I want this to be a community project first and foremost!)
Hogwarts: Where everything is made up, and the points don't matter
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Senior Member
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Puzzle suggestion -
11-07-2011, 07:51 AM
As for puzzles, I have one that I have made in the past, it has no scoring system, but a timer that determines your score based on how much time is left by the time you complete the puzzle should work. Basically, click on a sphere to turn it (and the spheres above, below, to the left, and to the right of it) green. The idea is to turn a few spheres green before you start, then try to turn the whole board green!
Hogwarts: Where everything is made up, and the points don't matter
Last edited by Powerhouse64; 11-07-2011 at 07:52 AM.
Reason: Forgot attachment!
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Senior Member
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Posts: 54
Join Date: Nov 2011
Location: In ur base, movin ur stuffs
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11-07-2011, 11:39 AM
bump
Hogwarts: Where everything is made up, and the points don't matter
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Super Moderator
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Location: Somewhere in the Continental U.S.
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11-07-2011, 12:29 PM
It sounds like it could be cool. I'd help if i could, but I'm still working on my app.
I'm adding ninjas now.
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Senior Member
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Posts: 54
Join Date: Nov 2011
Location: In ur base, movin ur stuffs
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11-07-2011, 02:47 PM
Well at least now this is on X's radar, which is good.
Also, 50th post, being a junior member is for noobs
Hogwarts: Where everything is made up, and the points don't matter
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Senior Member
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11-07-2011, 07:36 PM
Does anybody have any minigames they've completed that they'd be willing to contribute to the cause? Everyone gets credit, and each code will take some modification to get it to work with the others, but we'll keep it essentially the same. Please feel free to donate minigames, people!
Also, this is kind of a bump, so here's another entertaining bump picture!  
Hogwarts: Where everything is made up, and the points don't matter
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Senior Member
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Posts: 5,064
Join Date: Jul 2009
Location: Bel Air, Maryland
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11-07-2011, 08:16 PM
Well, me and Zonedabone are actually working on a multiplayer project. I can't say much, but I'm just letting you know that something is in production. Stay tuned.
Website: www.salokingames.com
FaceBook: www.facebook.com/SalokinGames
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Senior Member
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Posts: 54
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Location: In ur base, movin ur stuffs
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11-07-2011, 08:22 PM
What's wrong with a little healthy competition? Mine isn't intended to be my own project, I'd like it to be a community project, open to everyone to edit, mess around with, and eventually participate in! I'd love to see your project, but I intend to keep this project fully visible to the public. Anyone and everyone is invited to help out and I'm only trying to get this rolling (though I'm sure to do a little micromanaging because that's just how I operate, whether I like it or not!)
Hogwarts: Where everything is made up, and the points don't matter
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Senior Member
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Posts: 341
Join Date: Jun 2011
Location: In a house
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11-07-2011, 08:22 PM
You can check some of my smaller games that I made. I also have one unreleased, but it was dumb so I didn't release it.
Cube Clickers
The Impossible course
__№_₤⅞__
Handguns: http://www.alice.org/community/showthread.php?p=45349
MINECRAFT IN ALICE: http://alice.org/community/showthread.php?p=48208
My Stupid Animations: http://alice.org/community/album.php?albumid=119
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Senior Member
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Posts: 300
Join Date: Oct 2009
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11-07-2011, 09:52 PM
I did some experiments to make a co-op space shooter. You can look at it here!
Also, apparently if you use a Joystick-to-Keyboard Input program like joy2key, you can get a gamepad to work with Alice!
==============Some of my Games and Ideas===========
Sky Warrior: http://www.alice.org/community/showthread.php?t=6291
Health Bars: http://www.alice.org/community/showthread.php?p=36968#post36968
Sky Warrior: Dual Force: http://www.alice.org/community/showthread.php?t=7174
Want to make your own space game? http://www.alice.org/community/showthread.php?t=6389
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