Quote:
Originally Posted by debussybunny563
Ever hear of collateral damage?
Sniper rifles are generally very high caliber, and it is not unknown for them to get kills shooting through barriers. Bravo!
Well...
It's a robot, so... where is the most disabling place to hit it? Bravo again!
I love the specificity of that statement. Thank you.
Anyway, very nice work. It does feel kind of laggy-ish when you move the mouse to the edge of the screen and your view moves. The motion is kind of... jerky, I guess. Yeah, I tried using smooth animation and it's much too slow. The camera is too far away from the action on the ground.
I haven't played the latest update yet, but I'll try it sometime soon.

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I'd also like to add that it is a common tactic in video games to make the sniper rifle a weapon with a long, thin range but high damage (many times an instant kill) upon impact, if said impact is in the vital area of the enemy (chest or head for humans). Examples: Uncharted 1 and 2, All the Ratchet and Clanks, Call of Duty.