Quote:
Originally Posted by reuben2011
What you want to use is 3D text to display the score. The 3d text can be found on the far right of the object gallery. Then you want to have a number variable that keeps track of the score like "health." Then in the "when object is clicked" event put the samurai as the object and put this as your method.
health set value to (health - 1)
3dTextObject.text = health as a string
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Thanks for the help! Although how would I set 3dTextObject = health as a string? I'm trying but it's not working. I'm trying to drag the function "object as a string" but it's not working :\