After sfunks's collision tutorial I tried using collisions and they worked really well. I can make instances of the alice character/animal objects collide but am having issues with making my scientistWoman collide with the walls of my layout.
I created a 'map' in 3DS max and imported it to Alice.
Once in Alice I saved it as an object and left the first instance of it as there don't seem to be any problems.
Map: (Centre wall), (floor

lane1, ... , plane23), (wall:wall003, ... , wall008)
On creating an event 'When world is running: During: run world.collision [building.wall]'
Where world.collision is
IF scientistWoman is within 1 metre of [objectToHit]
scientistWoman move backward 1 metre duration 0.1 sec style abruptly
ELSE nothing
and [objectToHit] is a parameter, in this case building.wall
Problem: I'm making a FP game and my character just moves through the walls when I want it to collide and NOT walk through the walls. Any ideas would be appreciated, thanks for your time!