Quote:
Originally Posted by ttkrakus
Hi DrJim, could you please point us to a post or url where we can find more about this?
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Probably the most complete thread on the subject is
http://www.alice.org/community/showt...highlight=.ase .
Either a search on .ase or on Biturn will give you quite a bit of information. There is much less available about 4DBlue - partially because it is a fairly complex program and partially because there no longer seems to be an active development effort associated with it. (It looks like that is true for Biturn also.)
Biturn just does format conversions, but 4DBlue does have full 3D model creation capability - though I would recommend Anim8or or Wings3D instead since they are much easier to use. Anim8or also currently have a very active user forum.
The "texture" question is a bit difficult to answer. When you import an .ase file - even though you import it as a "texture" - you are actually just importing a 3D mesh - which is just a batch of points. You have to also import a real texture for the mesh - usually a 2D drawing in .png format - if the model requires one. (Sometimes it is sufficient to just set surface colors.) Matching the texture to the 2D surfaces of the model has to be done in the 3D modeling program and independent of Alice. The process is known as "UV Mapping" and is too complicated to explain here - however there are several excellent tutorials on the web.
Hope this helps

- and remember, a good success rate for successfully importing models that are at all complex into Alice is only about 50%.