Well, I changed some more stuff, though it's still not finished. Not sure what jedi means by "tred is really really weird" since the treads look and turn pretty normally to me.
Whatevs.
Added a crosshair and a calibration method activated by pressing 0. Also added another tank and some more interesting stuff that happens when you blow up the tanks. Fixed some bugs, found some other bugs, and I'm working on a basic means of collision detection for enemies on enemies.
Well, I changed some more stuff, though it's still not finished. Not sure what jedi means by "tred is really really weird" since the treads look and turn pretty normally to me.
Whatevs.
Added a crosshair and a calibration method activated by pressing 0. Also added another tank and some more interesting stuff that happens when you blow up the tanks. Fixed some bugs, found some other bugs, and I'm working on a basic means of collision detection for enemies on enemies.
Well, I changed some more stuff, though it's still not finished. Not sure what jedi means by "tred is really really weird" since the treads look and turn pretty normally to me.
Whatevs.
Added a crosshair and a calibration method activated by pressing 0. Also added another tank and some more interesting stuff that happens when you blow up the tanks. Fixed some bugs, found some other bugs, and I'm working on a basic means of collision detection for enemies on enemies.
I mean, if you press two keys at the same time to move. It will go the first direction with the treds facing the other way. Its looks odd
Not really a big problem in my opinion, especially since I made sure pressing keys normally looks perfect, so only goofs pressing buttons goofily will cause stuff like that.
Here's one with an ammo system and a reload method (press r). Cool stuff.
This has become more of a stable version archive than a sharing of a WIP since no one cares about it, but here's the next version.
+Faster reloading and increased reloading speed support. Several errors encountered when making faster reloading loops. Apparently running it until the loop reaches the ending index (just before the number of times specified) causes an odd form of indexOutOfRange error. Easily circumvented, but I shouldn't have to. Lousy Alice.
+New weapon: Rosethorn Laser. Kills in one shot and pierces through enemies (beam collision needs work), reloads after every shot and cannot be fired continuously. Very proud of the texture. Looks great and didn't take too long.
+Fixed stupid treads issue. Bah.
+Added loading screen (set opacity to 100 to see it). Required since setup of the world (the ammo display) takes several seconds even with all commands set to durations of 0 seconds.
+Renamed the primary weapon the SWAG (SWiss Army Gatling), since it's primary feature will be versatility and customization. Plan to include the ability to change bullet spread, rate of fire, reload speed, and even color of bullets if desired.
Not really a big problem in my opinion, especially since I made sure pressing keys normally looks perfect, so only goofs pressing buttons goofily will cause stuff like that.
Here's one with an ammo system and a reload method (press r). Cool stuff.
No. I never not press two at the same time. If i press another one just a split second after another key. It will mess up.