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FPS Engine
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drellem
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Default FPS Engine - 06-18-2012, 09:55 AM

I've been working on a simple FPS engine. I'm still working on it (sounds, etc.), but here it is.
Controls:
-W,S,A,&D (or arrow keys) to move
-Q,E to peek left/right
-R to reload
-F to pick up a weapon
-P to pause
-Spacebar to zoom
-Click to fire
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File Type: a2w FPSEngine.a2w (1.50 MB, 95 views)
   
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jediaction
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Default 06-18-2012, 11:00 AM

The one thing I have to point out is that you used the viewing angles which was a great idea. It really helps out this project. The camera spawns to low which I believe is just a simple mistake of you uploading the project without fixing the character position, but no biggy. The blow back animation could be faster and the gun sound didn't work (if there was one). Picking up weapons was cool but it's hard to get directly over the guns when the player moves at 50 miles per hour. Fix these things and you're on your way to a great shooter.


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drellem
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Default 06-21-2012, 08:16 PM

Updated the FPS engine, and changed to the aiming system from RP3 (more or less).
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File Type: a2w FPSEngine.a2w (1.71 MB, 24 views)
   
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jediaction
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Default 06-22-2012, 09:01 AM

Better, but with the crazy camera turning speed that the camera has, it's a bit hard to hit the Zombies.


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drellem
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Default 06-22-2012, 05:00 PM

I fixed the crazy aiming glitch in the last one. That's probably why you couldn't hit the zombies...you don't have to aim too accurately.

Edit: I discoverers a glitch which makes it impossible to kill the zombie. Right now the solution is to NOT SHOOT until the zombie has turned to face you in the beginning. I have made a lot of changes , and I will post an update after this is patched.
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File Type: a2w FPSEngine2.0.a2w (1.71 MB, 40 views)

Last edited by drellem; 06-24-2012 at 12:37 AM.
   
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