Another way to achieve the bouncing effect is to insert a recursive method. Create a method named bounce in the object you want to bounce with the following number parameters- startHeight, and numberOfBounces. In the method insert the following, replacing ball with the object you want to bounce-
Code:
if numberOfBounces > 0ball move up startHeight meters, style end gently, duration = startHeight/4
ball move down startHeight meters, style begin gently, duration = startHeight/4
ball.bounce(startHeight=startHeight*0.75, numberOfBounces=numberOfBounces-1)
ElseDo Nothing
Now you can call the bounce method any time, inserting the number of meters the ball starts to bounce at, and the number of bounces that the ball should bounce. I also attached an example of this using a basketball.