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Powerhouse64
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Default Hello, World - 11-04-2011, 06:17 PM

So, this being my first post, I think I'll keep my question basic, (rather than ask for someone to create Call of Duty for me) has anyone come up with a reliable way for controlling a camera without the use of the "click and drag to orient camera" method? I'm thinking something similar to moving the mouse up will look up, but not continuously. I've created a blank world that uses a dead zone style of panning, but I was curious to find out if anyone has created a system for controlling the camera's view with the mouse (without holding down the mouse button). The attached world is my dead zone attempt, and make sure your viewing window is around 760 pixels wide, as it operates using the distance of the mouse from the edges of the screen (you can mess around with the distance, but my screen is usually ~765 pixels wide, make the values whatever fit your window)

-Powerhouse64
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File Type: a2w fps dead zone.a2w (186.3 KB, 7 views)
   
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x2495iiii
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Default 11-04-2011, 11:36 PM

There are several examples of mouse-controlled camera worlds on the forums, some of which (mine for example) have dead zone support. You should be able to find them with the search function, but if you can't, let me know and I'll post some links for you.

Also, creepy nyan nyan you have there.
   
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Powerhouse64
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Default 11-05-2011, 03:22 PM

Why thank you!

Any suggestions on what to search? I feel like "examples of mouse-controlled camera worlds" might not turn up too many results XD. I'll search around though, but if you have the spare time, I wouldn't say no to a link or two.


Hogwarts: Where everything is made up, and the points don't matter
   
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Default 11-06-2011, 12:22 AM

Here's one I did:

http://alice.org/community/showthread.php?t=6053

Here's one chopsticks did:

http://alice.org/community/showthread.php?t=1931
   
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