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Default 07-27-2009, 01:09 AM

Another tip is when trying to make something as realistic as possible, you go one step at a time. For example, if you were trying to make a person walk, you would first make the basic movements of the actual character moving forward without leg and arm movements, then you would add leg and arm movements, but they wouldn't be perfect, but more of a really rough rendering example. Then, you just keep tweaking with the movements bit by bit until they look more nicer and smoother.
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