02-21-2011, 06:11 PM
I guess I didn't have a good understanding of how 3d objects are rendered in Alice. I assumed that objects are just a continuity of points, as opposed to discrete points connected with lines to form triangles. I totally forgot about the whole camera thing, so I am glad to know that the Alice development team has something going with the collision detection. However people, we must remember that the camera is just an arbitrary point in space. Going from point-to-object collision detection to object-to-object collision detection may or not be the thing that's holding the collision detection engine back.
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