Thread: T.a.c.t.
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T.a.c.t.
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JustasM
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Post T.a.c.t. - 02-28-2009, 05:38 AM

This is T.A.C.T. [V_0.2], an engine for a real-time strategy/tactics game in the works.

V_0.2 Features:
-Mouse Control
-Max Unit Cap
-Money System
-Control Point System

As of yet, the latest version does not have code comments, but some controls are printed when the world is run. It is essential that the mouse is tuned to the Mouse Marker - mouse speeds and the size of the world's play-box affect the Mouse Marker sensitivity, so try and mess around a bit until it fits (shouldn't prove to be too difficult). In later versions, I will implement an in-game Mouse 'tuner'.

Possible idea/question - could it be possible to create drag boxes? That is, if you click the mouse, then, holding it down, drag to another point, where you let go is one corner of a box (the other one is where you first clicked). All the objects within the box are selected. This isn't essential, and is probably very difficult to implement, but it is just a possible feature that could be in the engine.

~Upcoming Features/ Plan for future Versions~ [In rank of importance.]
-Enemy AI [implemented in v0.3]
-Unit Combat
-Collision detection
-Base H.P.
-Different types of units
-Terrain
-Pretty textures/effects/U.I.
-Intro/Menu

Take in mind that this is a very early version of the game engine, so do not take it too seriously.

However, comments and criticism are very welcome and encouraged. (The more criticism, the better )
Thank you.

*EDIT* T.A.C.T. v0.3 is OUT; PLEASE LOOK TO THE NEXT POST IN THIS THREAD TO DOWNLOAD IT.
Attached Files
File Type: a2w TACT_V0.2.a2w (524.7 KB, 71 views)

Last edited by JustasM; 03-13-2009 at 09:31 AM. Reason: TACT v0.3 has been released.
   
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