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Same problem for me in all examples
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Posts: 1
Join Date: May 2020
Default Same problem for me in all examples - 06-19-2020, 02:49 PM

You click the mouse 10 times you will be sitting there waiting for 10 animations to play. As far as I can tell there is no way to stop this. If shoot==false, the program simply registers 10 clicks and waits for shoot to be true to play the animation.

Ideally you would only have the animation play once even if the user spams the mouse 10 times, until the animation is over and the gun is ready to shoot again, but that's not how it works.

I think it's a glitch in alice, but maybe somebody has a solution.
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