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x2495iiii
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Default 05-05-2012, 02:05 AM

Lists aren't very well supported across all versions of Alice, however. I've noticed about a 50/50 chance of it not working or flat-out crashing Alice upon opening a world with a list and list methods in it.

The reason I ask is that I've already demonstrated that it's possible to make methods that work with each other in such a way as to allow for vagueness when handling actions (e.g. instead of if target = zombie1, do zombie_die; zombie turn red, event handler for each zombies which trigger if it turns red).
I tested to see if simply copying objects with events designed to work with vague world methods will work, and it does quite beautifully. I'm simply curious if the copying of the object at runtime is similar to the copying in the world-editor, because if it is, zombie mobs with separate but simultaneous actions will be a definite reality.


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