It's time start real programming.
Create a new penguin method called dive.
Enter a call to the method in the World method.
In the Dive method, Experiment with movements of various extremities to create a natural dive animation. The penguin has a lot of other methods that you can study to figure out how to make the dive work. You won't
use the methods, but they will give you an idea of how to move appendages and house them in "doTogether" and "doInOrder" statements.
You might also want to research the "as seen by" option for your turn forward when making the dive. It's pretty neat because it allows you to create a hub object for the penguin to turn around.
Click and open the attached video for challenge