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Posts Made By:
Dameria
Forum:
Questions and Comments
05-29-2017, 05:43 PM
Replies:
2
Fahrenheit to Celsius World
Views:
28,147
Posted By
Dameria
I decided to make an example for you with...
I decided to make an example for you with Socrates giving you the Fahrenheit to Celsius conversion when you click on him.
I also decided to have a little fun and put in some animals animations in...
Forum:
Questions and Comments
05-29-2017, 12:11 PM
Replies:
2
Fahrenheit to Celsius World
Views:
28,147
Posted By
Dameria
Hi lgoodsell, I have never seen an existing...
Hi lgoodsell,
I have never seen an existing Alice project that does Fahrenheit to Celsius, but it would be very easy to create. Simply create a world method that asks the user to input a value in...
Forum:
Share Worlds
11-30-2015, 09:06 PM
Replies:
37
Tic-Tac-Toe!
Views:
131,632
Posted By
Dameria
Hello taeweas and welcome to the forums! ...
Hello taeweas and welcome to the forums!
First off, I have to apologize for the way that I programmed this game. As an undergraduate college student about to get his degree in Computer Science, I...
Forum:
Share Worlds
10-16-2015, 09:14 AM
Replies:
8
Museum Scramble
Views:
37,080
Posted By
Dameria
Collision Detection
Hello,
I have not looked at the program yet, but if you'd like to see examples of collision detection that I have implemented in the past you can view these two examples:
Maze Game: a simple,...
Forum:
Share Worlds
09-18-2015, 12:16 PM
Replies:
67
Release: Alice Online
Views:
132,447
Posted By
Dameria
It's an Alice 2 file. You have to have Alice 2...
It's an Alice 2 file. You have to have Alice 2 downloaded to see it.
Forum:
Questions and Comments
02-25-2013, 12:57 PM
Replies:
10
Object limit?
Views:
15,104
Posted By
Dameria
I used about 900 cube objects in my Alice Paint...
I used about 900 cube objects in my Alice Paint program. Like the others have said, there probably is no limit. The limit is on how much all of your objects make the program lag. If you use a lot of...
Forum:
Works-In-Progress
11-30-2012, 09:10 AM
Replies:
40
Space Jump
Views:
71,036
Posted By
Dameria
The reason why it didn't stop when it got to the...
The reason why it didn't stop when it got to the island is because you were telling the boat to stop when it's coordinates where less than 1 meter away from the coordinates of the island's palm tree,...
Forum:
Share Worlds
11-27-2012, 08:15 AM
Replies:
3
a junk game
Views:
11,606
Posted By
Dameria
Have you tried putting "playerScore set color to...
Have you tried putting "playerScore set color to (red)" after the while loop in "my first method"? So basically after the cylinder is above the ground, it will stop popping moles up and it will then...
Forum:
Works-In-Progress
11-27-2012, 08:04 AM
Replies:
40
Space Jump
Views:
71,036
Posted By
Dameria
You have to put everything in the tan "Do one at...
You have to put everything in the tan "Do one at a time" block. You can't just add it to the bottom, because that really big "Do Together" block will never end from the infinite loop. I moved the...
Forum:
Works-In-Progress
11-24-2012, 10:53 AM
Replies:
40
Space Jump
Views:
71,036
Posted By
Dameria
Try this one. The only thing that I could not fix...
Try this one. The only thing that I could not fix is that the propellers stop moving when the user is asked to enter a height. This can't be fixed though because when there is an input, all...
Forum:
How do I...?
11-24-2012, 10:00 AM
Replies:
5
Need help with camera.
Views:
7,800
Posted By
Dameria
A way you could fix that is if you put in code to...
A way you could fix that is if you put in code to automatically turn at a certain speed when it reaches the sides of the screen.
Forum:
How do I...?
11-23-2012, 10:29 AM
Replies:
5
Need help with camera.
Views:
7,800
Posted By
Dameria
Yes there is. What I do is that I create two...
Yes there is. What I do is that I create two world variables, one for x coordinate and y coordinate (something like xVal and yVal). Then I create any object, I prefer a sphere, and I turn it red (so...
Forum:
How do I...?
11-21-2012, 10:20 AM
Replies:
5
Need help with camera.
Views:
7,800
Posted By
Dameria
Hint: If you rotate the camera to the right at a...
Hint: If you rotate the camera to the right at a negative number, it turns left.
Answer: Find the total pixel length of the active screen (it's the value found from using the function [mouse...
Forum:
Share Worlds
11-19-2012, 05:03 PM
Replies:
37
Tic-Tac-Toe!
Views:
131,632
Posted By
Dameria
No I don't play it very often. I made it mostly...
No I don't play it very often. I made it mostly as a challenge for myself to see if I could. I am very proud of it though. Thank you for trying it! :)
Forum:
Questions and Comments
11-19-2012, 01:52 PM
Replies:
1
where do I post this?
Views:
5,146
Posted By
Dameria
Well I'm sure a lot of students would be happy if...
Well I'm sure a lot of students would be happy if you posted them on this forums, but I advise against it. The point of the textbook problems are so that students can learn how to program by...
Forum:
Works-In-Progress
11-15-2012, 01:33 PM
Replies:
40
Space Jump
Views:
71,036
Posted By
Dameria
You should look at my program to see how I did...
You should look at my program to see how I did it. The world variable I made is located by clicking the "World" tab in the top left, then pressing the "methods" tab. I'm guessing you also have to...
Forum:
The Lounge
11-15-2012, 10:27 AM
Replies:
12
Hi
Views:
18,242
Posted By
Dameria
Somewhat active
Hello again!
I also just came back today. I don't know how long I'll stay though, college has been keeping me pretty busy. I learned more complex java last year, and this year I'm learning c++....
Forum:
Works-In-Progress
11-15-2012, 10:11 AM
Replies:
40
Space Jump
Views:
71,036
Posted By
Dameria
cedricdosss Space Jump
Hey cedricdosss, I looked at your Space Jump program and it looks like you put all of your code into one if/else statement. If you want your code to re-ask the user for a number when they enter...
Forum:
The Lounge
11-29-2011, 12:22 PM
Replies:
10
Hey, I'm back. ^_^
Views:
16,649
Posted By
Dameria
Hey reuben, I haven't been on recently either. ...
Hey reuben, I haven't been on recently either. I'm making games through Dark Basic now though, its harder because its pure code, but its actually really fun because it is more challenging. If I...
Forum:
Suggestion Box
11-15-2011, 01:38 PM
Replies:
16
Collision Detection
Views:
37,487
Posted By
Dameria
Unseen polys are not graphics. Graphics are the...
Unseen polys are not graphics. Graphics are the art of the game; the actual functionality lies in the code. I know what your saying though, I just wanted to make clear that CoD's graphics don't...
Forum:
Suggestion Box
11-14-2011, 08:15 PM
Replies:
16
Collision Detection
Views:
37,487
Posted By
Dameria
*Facepalm* Collision detection has...
*Facepalm*
Collision detection has absolutely nothing to do with graphics
Forum:
Suggestion Box
11-14-2011, 07:53 PM
Replies:
16
Collision Detection
Views:
37,487
Posted By
Dameria
I think simple box collision is the best way to...
I think simple box collision is the best way to do it in Alice... no need to get complicated and use Battlefield 3 type collision detection where you can walk on every polygon. I mean, even the Call...
Forum:
Share Worlds
10-19-2011, 07:23 AM
Replies:
37
Tic-Tac-Toe!
Views:
131,632
Posted By
Dameria
If you want you could upload your file as a post...
If you want you could upload your file as a post here and I'll look it over when I get home and try to fix it. Just tell me what method and comment on the if/else statement that you are trying to...
Forum:
Share Worlds
10-18-2011, 04:06 PM
Replies:
37
Tic-Tac-Toe!
Views:
131,632
Posted By
Dameria
You should always be able to drag a world...
You should always be able to drag a world variable into an if/else statement. Just make sure you create the variable in the "world" tab and not in any other object. You click on "world" then you go...
Forum:
Share Worlds
10-18-2011, 12:24 PM
Replies:
37
Tic-Tac-Toe!
Views:
131,632
Posted By
Dameria
To make a universal variable you have to create...
To make a universal variable you have to create the variable underneath the "World" tab in the object list, the one where every other object branches off of. If you create the variable here, it can...
Showing results 1 to 25 of 500
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