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x2495iiii
Forum:
Works-In-Progress
03-11-2011, 09:04 PM
Replies:
46
SB Redone
Views:
74,254
Posted By
x2495iiii
Hooray for staying on topic. Well, I'm...
Hooray for staying on topic.
Well, I'm messing with adding a health system for the enemies.
Since I got no input from anyone on how the updated versions run on computers other than my own, I'm...
Forum:
Works-In-Progress
03-11-2011, 11:36 AM
Replies:
46
SB Redone
Views:
74,254
Posted By
x2495iiii
For a guy who asks so many obvious questions, you...
For a guy who asks so many obvious questions, you sure say "I know" a lot.
And thanks for the feedback guys. I appreciate it.
Forum:
Works-In-Progress
03-08-2011, 12:46 PM
Replies:
46
SB Redone
Views:
74,254
Posted By
x2495iiii
Okey dokey... Added some enemies. ...
Okey dokey...
Added some enemies.
Enemies lagged, then refused to die.
Messed with some stuff.
Enemies stopped lagging.
Forum:
Works-In-Progress
03-07-2011, 06:51 PM
Replies:
46
SB Redone
Views:
74,254
Posted By
x2495iiii
Yet another brilliant post. Check your submission...
Yet another brilliant post. Check your submission thread. The VERY FIRST PAGE has two of my best works, Resident Penguin and the Maritz video. You apparently forgot that I even entered.
...
Forum:
Works-In-Progress
03-07-2011, 04:33 PM
Replies:
46
SB Redone
Views:
74,254
Posted By
x2495iiii
It's not a game just yet, but thanks all the...
It's not a game just yet, but thanks all the same.
Number 7 activates the warp gun. It warps your bullets to your cursor so you can shoot through walls. This will be important, since most weapons...
Forum:
Works-In-Progress
03-07-2011, 01:38 PM
Replies:
46
SB Redone
Views:
74,254
Posted By
x2495iiii
... Anyway, 2 new weapons, a better looking...
...
Anyway, 2 new weapons, a better looking flamethrower, a bunch more bullet collision, a slightly improved reload method, and an alternate flamethrower that isn't available to the general public...
Forum:
Works-In-Progress
03-07-2011, 10:53 AM
Replies:
46
SB Redone
Views:
74,254
Posted By
x2495iiii
Nope. Didn't know that. I used it in the old SB, ...
Nope. Didn't know that. I used it in the old SB,
but I had no idea what it was.
Too bad I didn't know about them. I could have made the flamethrower so much less realistic.
Forum:
Works-In-Progress
03-06-2011, 10:45 PM
Replies:
46
SB Redone
Views:
74,254
Posted By
x2495iiii
I prefer my flames to look more like actual...
I prefer my flames to look more like actual flames and less like assorted perfumes.
But that's just me.
Forum:
Works-In-Progress
03-06-2011, 10:31 PM
Replies:
46
SB Redone
Views:
74,254
Posted By
x2495iiii
Fix'd.
Fix'd.
Forum:
Works-In-Progress
03-06-2011, 06:45 PM
Replies:
46
SB Redone
Views:
74,254
Posted By
x2495iiii
The glowtorch was a static flame that, though...
The glowtorch was a static flame that, though animated, moved with the turret, making it look less like a jet of flame and more like a triangular lightsaber.
This flamethrower, being made of...
Forum:
Works-In-Progress
03-06-2011, 04:08 PM
Replies:
46
SB Redone
Views:
74,254
Posted By
x2495iiii
Having fun messing with my flamethrower? I'm...
Having fun messing with my flamethrower?
I'm just happy to have made it look better than the old Glowtorch did.
Forum:
Works-In-Progress
03-06-2011, 12:12 AM
Replies:
46
SB Redone
Views:
74,254
Posted By
x2495iiii
Flamethrower! Also, bullet collision. Very...
Flamethrower!
Also, bullet collision. Very hard to do, but working well with my arbiter-based collision system (Dameria knows what I'm talking about).
Collision detection for the squares has...
Forum:
Works-In-Progress
03-05-2011, 01:54 PM
Replies:
46
SB Redone
Views:
74,254
Posted By
x2495iiii
Forgot to mention, the game is designed to be run...
Forgot to mention, the game is designed to be run with 0, 0 as the screen's position and 800x600 as the dimension. Just click Edit>Preferences>Rendering and change the numbers in the text boxes.
Forum:
Works-In-Progress
03-04-2011, 09:53 PM
Replies:
46
SB Redone
Views:
74,254
Posted By
x2495iiii
Note: this and all of my projects have no sound...
Note: this and all of my projects have no sound for a reason: it's a bad idea to put sound files in Alice. They make your worlds far less compatible with other versions of Alice and far more likely...
Forum:
Works-In-Progress
03-04-2011, 01:07 PM
Replies:
46
SB Redone
Views:
74,254
Posted By
x2495iiii
Thanks for the feedback arty. I appreciate it. ...
Thanks for the feedback arty. I appreciate it.
The "P" key was supposed to be a purge button for all of your weapons simultaneously. Doesn't surprise me that it glitched, since it wasn't finished...
Forum:
Works-In-Progress
03-04-2011, 01:48 AM
Replies:
46
SB Redone
Views:
74,254
Posted By
x2495iiii
SB Redone
I've been working on an SB reboot for quite some time now.
Controls
Left Mouse: Fire
1-5: Switch Weapon
R: Reload
Showing results 1 to 16 of 16
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