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-   -   Release: Alice Online (http://www.alice.org/community/showthread.php?t=4425)

arty-fishL 08-12-2012 04:31 PM

[QUOTE=bumenot;50732]What if we were to tell each other our IP adresses, would we be able to connect with one another?[/QUOTE]Yes, and there will be a server browser, where you can publish and connect to servers from.

You're new here, links in your signature (advertising) is not OK, its against forum policy.

arty-fishL 08-19-2012 07:19 PM

Still working on it
 
Just to let you know that this isn't dead.
Me and drellem have been working on it for a while now. It's took longer because we added many extra features than I had originally intended adding, plus, as I said at the time, I was on holiday for 3 weeks in the middle. Drellem has been a great help though.

Latest screenshots (click on them to view them fullsize):
[URL="http://imageshack.us/photo/my-images/809/artyonlineserverapp.png/"][IMG]http://img809.imageshack.us/img809/1831/artyonlineserverapp.th.png[/IMG][/URL]
[URL="http://imageshack.us/photo/my-images/864/artyonlineclientside.png/"][IMG]http://img864.imageshack.us/img864/7646/artyonlineclientside.th.png[/IMG][/URL]
They are just preliminary, some of the things you see there will be different and the world is just a test, I'm sure far greater things than tic-tac-toe will be made.

beachbum111111 08-19-2012 07:36 PM

How will multiplayer work if you only have one camera? When you post this can you please post an example world?

arty-fishL 08-19-2012 07:43 PM

[QUOTE=beachbum111111;50784]How will multiplayer work if you only have one camera? When you post this can you please post an example world?[/QUOTE]I'm not too sure what you mean. This isn't split screen multiplayer, this is online multiplayer, between several computers anywhere in the world. You don't need multiple cameras, because each person can only see themselves, like any online multiplayer game (ie. Minecraft).

I can't post an exemplar world, because it all isn't finished, mainly user accounts, which are required to login.

beachbum111111 08-19-2012 08:24 PM

Ok. I meant was how does the other player spawn? What if the player is made up of multiple objects? Or if the game is third person? Does the multiplayer just duplicate the variebles and methods of anything related to the camera or is there a special "player" option?

arty-fishL 08-19-2012 08:48 PM

[QUOTE=beachbum111111;50786]Ok. I meant was how does the other player spawn? What if the player is made up of multiple objects? Or if the game is third person? Does the multiplayer just duplicate the variebles and methods of anything related to the camera or is there a special "player" option?[/QUOTE]
What, I don't know, that's up to you. I provide a tool that connects with the server. You create a server script that goes with your world for the server to run. The tool communicates with the server script (client > server and vice-versa). All it basically does is send variables back and forth, then the server or world handles it.

The tool will inform your world when a player joins, depending on what your game is, you then decide how to handle it. If you want to assign an object to a player, then you can, if you want to just have a chatroom, then you can. There is obviously a not very high upper limit on the amount of people who are going to join, depending on forum activity, so you don't really need to deal with too many objects or too much code.

arty-fishL 10-07-2012 07:45 PM

Previewing Some Stuff (Video)
 
I've just made a quick video of me messing around ArtyOnline and some test worlds. It is beta, so it is rough around the edges.

[URL]http://youtu.be/H54ODfkQrfk[/URL]

Here I'm using two Alice instances on one computer only because I was too lazy to record seperately from another computer. It works fine on multiple computers, so don't worry about that.

dakota95 10-08-2012 01:04 PM

cool. I can't wait for it to be perfected. Btw, I like your wall paper.

InsertName 10-08-2012 02:59 PM

The hype level is rising...

arty-fishL 10-11-2012 04:33 PM

[QUOTE=dakota95;51235]cool. I can't wait for it to be perfected. Btw, I like your wall paper.[/QUOTE]It's really coming along. Its basically finished, just some top server side code left to do and some final tweaks.

Its so nearly finished that me and drellem are currently making worlds for it.

I've got a ton of wallpapers, I'm using a slideshow.

[QUOTE=InsertName;51237]The hype level is rising...[/QUOTE]

I'm actually quite excited myself. I think this could turn out really well, but my biggest fear is that people get a bit alienated by the advanced levels of understanding invloved. I've really done my best to make it as simple as possible and I will provide documentation and full support in person, but its got to have a certain level of advancedness due to the nature of it.


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