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-   -   What are you using to create objects? (http://www.alice.org/community/showthread.php?t=24)

Will Barrows 09-01-2005 05:10 AM

What are you using to create objects?
 
What tools do people make use of for designing objects?

gabe 09-07-2005 10:48 AM

3d Studio Max is used to design Alice objects.

glaze 09-09-2005 12:05 AM

what is 3d studio max?

gabe 09-09-2005 03:15 PM

3D Studio Max is a modeling/animation program. You can find a detailed definition of what it is and can do on [URL=http://en.wikipedia.org/wiki/3D_Studio_Max]Wikipedia[/URL].

You can also check out the 3DS Max [URL=http://usa.autodesk.com/adsk/servlet/index?id=5659302&siteID=123112]homepage[/URL] .

:)

frigging_n00b 10-07-2005 02:06 PM

Are there any free progs that I can use to model in alice?

OmniDistortion 10-07-2005 05:18 PM

[QUOTE=gabe]3d Studio Max is used to design Alice objects.[/QUOTE]
What file format may I import from 3D Studio Max to Alice in? Are the 'limb's determined by each object used in the 3D model?

Also since you mentioned Wikipedia, and given the history of Alice, might I suggest you make an entry of it?

gabe 10-07-2005 05:27 PM

[QUOTE=OmniDistortion]What file format may I import from 3D Studio Max to Alice in? Are the 'limb's determined by each object used in the 3D model?[/QUOTE]

[url]http://www.alice.org/ase_import/ase_import.html[/url]

Please let us know if this works for you.

[QUOTE=OmniDistortion]Also since you mentioned Wikipedia, and given the history of Alice, might I suggest you make an entry of it?[/QUOTE]

Great idea. I will look into this.

frigging_n00b 10-07-2005 09:40 PM

Are there any free progs that I can use to model in alice?

gabe 10-08-2005 12:27 AM

No, there is nothing currently available that will allow you to model [I]in[/I] Alice. We are looking into a possible solution that we will update you on shortly.

LetterRip 10-26-2005 07:25 PM

i haven't tested this, but you can probably use the 'Unreal Static Mesh' Exporter

[url]http://www.neewo.de/OldSite/index.html[/url]

direct link
[url]http://www.neewo.de/Files/USM%201.1%20Script.zip[/url]

with Blender

Blender
[url]http://www.blender.org/cms/Home.2.0.html[/url]

(may need to use a slightly older version) to export some content (Unreal format is highly related to ASE). I don't think the above exporter handles animation though. May need a bit of hacking to get it working right.

Blender is Free under the GPL license (not certain what the scripts license is, have emailed the author).

If someone has a bit of programming skill, enhancing/creating exporters for Blender is really quite easy.

Here are docs on ASE format

[url]http://www.solosnake.com/main/ase.htm[/url]

Also I read that the Milkshape 3d software exports to ASE.

Tom M.

gabe 10-26-2005 10:47 PM

LetterRip,

Wow! Thanks for the links. I'm not familiar with Blender, but I will check it out. It certainly looks cool. I might be able to get someone to whip up an exporter if people are interested.

turtlekid 11-10-2005 05:29 PM

obj files to ase
 
A program called 4DBLUE will inport obj file and let you export ase files. At 4dblue.com

Azerilli1 11-25-2005 06:15 AM

There is Free stuff
 
There are free software programs that you can download. Go [URL="http://www-ui.is.s.u-tokyo.ac.jp/~takeo/index.html"]Here[/URL].
These programs all run under Windows, so they can't be used on a Mac. Check them out. I like "Chateau" the best. There are about six programs to download. they don't model directly [I]in [/I]Alice, but they export in a format Alice can understand. They're pretty simple to use.

HUman 12-26-2005 02:53 PM

Wonder if Art of Illusion can create Alice models.

ottosparks 03-11-2007 05:32 PM

Jasc Paint Shop Pro Is Free
 
[QUOTE=frigging_n00b;125]Are there any free progs that I can use to model in alice?[/QUOTE]

Yes. If You Have A DELL Deminsion: 4600 It Comes With Jasc Paint Shop Pro DELL Edition That Can Make An Image 3D.... It Makes It Like 10.00 MB Bigger Depending On How Big And How Much Work You Did On It.... But It's Free With DELL!

DrJim 03-11-2007 11:45 PM

3D Objects from Paint Shop Pro - DELL Edition
 
What formats can you save/export the 3D objects in? Getting to the .ase format Alice needs - with a good mapped texture - is freqently the hardest step.

PopnTheDeerInHumanForm 08-24-2007 11:16 AM

Used 3D studio Max Trying to use Building Architect Tool For SimCity 4
 
I've Seen This Before :D

Jeremytks 09-04-2007 11:44 AM

[QUOTE=Azerilli1;293]There are free software programs that you can download. Go [URL="http://www-ui.is.s.u-tokyo.ac.jp/~takeo/index.html"]Here[/URL].
These programs all run under Windows, so they can't be used on a Mac. Check them out. I like "Chateau" the best. There are about six programs to download. they don't model directly [I]in [/I]Alice, but they export in a format Alice can understand. They're pretty simple to use.[/QUOTE]

I had downloaded Chateau from the website, however, I am unable to run it on my computer. Is it a problem due to the OS? I am currently using Vista. Hope someone can enlighten. Thanks:o

DrJim 09-04-2007 12:57 PM

Those are all very old programs and, since they were experiments, have not been maintained (as explained on the website). The last time I tried, the only one I could get to run with my current Java/XP configuration was Smooth Teddy. I would not be surprised if even that didn't run with Vista.

ottosparks 10-23-2007 05:20 PM

...
 
Wings3D makes them....... but you can't import into Alice..... you can export into .3ds... but not .asc........ sorry.......

[HTML]<a href="http://www.wings3d.com/">Wings 3D</a>[/HTML]
If that doesn't work,
[URL="http://www.wings3d.com/"]http://www.wings3d.com/[/URL]
:o

DrJim 10-26-2007 06:39 PM

Biturm
 
You can use a program called Biturn to convert from .3ds to .ase. It is available at [url]http://mirex.mypage.sk/index.php?selected=1[/url] .

You may have to experiment with different downloads to get one that runs on your configuration - I didn't have trouble with my first downloads but others have reported problems with specific versions. Keep trying until you find a version that works for you.

You can also use 4D Blue, [url]http://www.4dblue.com/[/url] but it is a bit more complicated. In all cases, you need to have your scale factors and origins set correctly.

Finally, you will have to import skin/texture bitmaps into Alice separately.

nyquist 12-05-2007 09:26 PM

Blender ASE Exporter
 
I'm new to Alice, but I hope to figure out how to create characters. If anyone knows of a good tutorial, please post it.

I use [URL="http://blender.org/"]Blender [/URL]and found this ASE Exporter for it:
[url]http://www.katsbits.com/htm/tools_utilities.htm#ase[/url]

Just put the exporter script in your Blender scripts folder. I tested it and it works as long as you make sure none of the objects you make sure your object names don't have a "." in them.

Blender is very powerful and free. It has a very active and helpful user community.

Regards,
John

DrJim 12-08-2007 11:08 AM

Personally I find Blender's learning curve a bit steep and it's user interface very outdated - but that's personal taste. It [B][I]does[/I][/B] have the most reliable import/export capabilities of any program I know - good to hear that there is a good .ase export script now. Some of the earlier ones had problems.

How much have you tested it - particularly with objects with openings? One problem that Biturn has is keeping surface nomals correct when you have openings for doors, windows, etc.

nyquist 12-24-2007 09:55 PM

[QUOTE=DrJim;4255]Personally I find Blender's learning curve a bit steep and it's user interface very outdated - but that's personal taste. It [B][I]does[/I][/B] have the most reliable import/export capabilities of any program I know - good to hear that there is a good .ase export script now. Some of the earlier ones had problems.[/QUOTE]

You're right, Blender's learning curve is steep! I wouldn't say the interface is outdated as I've never seen anything like it in my 20 years as a computer user ;) , that said it's interface is very fast, very flexible, and useful.

The best (and easiest) way to learn the basics is with James Chronister's "Blender Basics".
[url]http://www.cdschools.org/54223045235521/blank/browse.asp?A=383&BMDRN=2000&BCOB=0&C=55205[/url]


[QUOTE=DrJim;4255]How much have you tested it - particularly with objects with openings? One problem that Biturn has is keeping surface nomals correct when you have openings for doors, windows, etc.[/QUOTE]

I'm not sure what you mean by objects with openings. It seems to export objects quite well with the script I referenced, but the Alice engine does have limitations as to what it supports. I was crashing it today with a texture map that was too large :)

I'm not familiar with Biturn, but Blender does allow you to make normals face out as well as make faces two-sided.

Regards and Merry Christmas!
John

DrJim 12-28-2007 04:55 PM

[QUOTE=nyquist;4374] ....never seen anything like it in my 20 years as a computer user.

John[/QUOTE]

Ouch - maybe I really am as old as I feel. The interface reminds me very much of an old graphics pad interface for Data General machines - which would be early 80's and which generally went out of style as the mouse became popular. You needed the same "one hand on the keyboard" approach for that system.

By "openings" I meant any break in a surface that allowed you to see the back side of a surface as well as the front (though obviously in different views). Depending on the input format, Biturn does not always get the normals correct with two sided textures. Sounds like the current export from Blender may not have this problem, which would be very nice.

Also you obviously do not have to become a Blender expert to use it for format converstions. I certainly use it as a fallback when I get stumped with tools I find easier to use but less capable.

nyquist 12-28-2007 05:16 PM

[QUOTE=DrJim;4380]Ouch - maybe I really am as old as I feel. The interface reminds me very much of an old graphics pad interface for Data General machines - which would be early 80's and which generally went out of style as the mouse became popular. You needed the same "one hand on the keyboard" approach for that system.[/QUOTE]

And I thought I was an old timer ;)
You're right, Blender is a two-handed program!


[QUOTE=DrJim;4380]Also you obviously do not have to become a Blender expert to use it for format converstions. I certainly use it as a fallback when I get stumped with tools I find easier to use but less capable.[/QUOTE]

Let us know when you find something. It seems the development community for Alice is on the small side, so any info is appreciated.

Do you know of any way to get animations into Alice? Or do you animate everything in Alice?

John

DrJim 01-02-2008 08:59 PM

[QUOTE=nyquist;4382] Do you know of any way to get animations into Alice? Or do you animate everything in Alice?

John[/QUOTE]

Alice 2.0 does not support bones, so any rigging from Blender,etc. is lost on import. Alice 3.0 models at one time were going to support bones - but I don't know if this is still in the plan. Given the current staffing on the project, I doubt whether much more than very basic features will be supported, if any at all are.

There is some Java scripting capability left over from the original Alice, but it isn't really supported in the current version (see several forum postings on this).

I nearly always just use the drag and drop interface and save any animation methods with a character. There are the obvious boundry problems where the submeshes join - don't know any way around that without going to a skin/rigging approach and it's not really easy even then. When I want to do even a moderately complicated animation (like lip sync), I'll pose the character in Alice - take a screen shot - and then use a 2D program. (I use Anime Studio, which is not free but has good support. Creatoon is similar and free - but relatively unsupported.)

nyquist 01-07-2008 10:09 PM

[QUOTE=DrJim;4398]When I want to do even a moderately complicated animation (like lip sync), I'll pose the character in Alice - take a screen shot - and then use a 2D program. (I use Anime Studio, which is not free but has good support. Creatoon is similar and free - but relatively unsupported.)[/QUOTE]

Do you then apply the 2d animation as a map on the object? Does Alice support that?

John

DrJim 01-19-2008 04:55 PM

[QUOTE=nyquist;4411]Do you then apply the 2d animation as a map on the object? Does Alice support that?

John[/QUOTE]

Sorry for the delay in answering - was away from a good Internet connection for several days.

Every time I've gone to a 2D version of a project, I've pretty much stayed there. You can switch between textures on an object or a billboard for an animated 3D effect - using a list you can even get a fairly good frame-based animation and even use transparency to make it look like an object has moving parts - but that's a pretty tedious process.

Possibly a better artist than me (which has to include most of the world's population) could make it work, but I haven't found the result very convincing.

Levi 04-01-2008 07:48 PM

[QUOTE=Azerilli1;293]There are free software programs that you can download. Go [URL="http://www-ui.is.s.u-tokyo.ac.jp/~takeo/index.html"]Here[/URL].
These programs all run under Windows, so they can't be used on a Mac. Check them out. I like "Chateau" the best. There are about six programs to download. they don't model directly [I]in [/I]Alice, but they export in a format Alice can understand. They're pretty simple to use.[/QUOTE]

which ones are the 6 you are refering to

Levi 04-02-2008 08:07 AM

[QUOTE=Azerilli1;293]There are free software programs that you can download. Go [URL="http://www-ui.is.s.u-tokyo.ac.jp/~takeo/index.html"]Here[/URL].
These programs all run under Windows, so they can't be used on a Mac. Check them out. I like "Chateau" the best. There are about six programs to download. they don't model directly [I]in [/I]Alice, but they export in a format Alice can understand. They're pretty simple to use.[/QUOTE]

are they appropriate for middel school

DrJim 04-02-2008 07:28 PM

About the only way to know for sure is to try them - as the web site says, most of the programs were developed as research, not teaching tools. I think Smooth Teddy would be fine - [B][I]if[/I][/B] it will run on your computer (I've had some trouble on newer machines for reasons that are not clear). The new Moving Sketch also looks interesting.

At one time, you could also import models directly from Smooth Teddy into Alice - I'm not sure if that is still true, however.

A better bet, however, would probably be Scratch, described elsewhere in this forum - simply because it is actively supported.

Levi 04-02-2008 07:38 PM

how do you get it to run/open


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