Alice Community

Alice Community (http://www.alice.org/community/index.php)
-   Suggestion Box (http://www.alice.org/community/forumdisplay.php?f=26)
-   -   RPG game (http://www.alice.org/community/showthread.php?t=9534)

beachbum111111 10-06-2012 06:08 PM

RPG game
 
I was thinking we should all come together and make one big game. I was thinking a medieval RPG (We can possibly use ARTY's aliceonline). I think it would be good and it would be a good example world for newcomers. If this does happen I don't think we should use that many community objects because they are all mostly high poly with big textures and would lag the game.

InsertName 10-06-2012 08:46 PM

I sincerely wish this would happen, we would have to keep it simple though.

fourbros 10-06-2012 09:04 PM

How 'bout we just use normal polygons (they're only 5 kbs each)

beachbum111111 10-07-2012 12:45 PM

Yeah. I kinda want X and arty to work on this as well. Possibly jediaction! We should use default models only (possibly).

DensetsuNoKaboom 10-07-2012 05:42 PM

It could be sprite-based, cause that uses incredibly few polygons. I'm not sure whether the textures would take up more space though.

I've had a few ideas regarding RPGs, but I haven't had the time to do much stuff with Alice lately...

beachbum111111 10-07-2012 08:54 PM

I don't think the graphics need to be bad to the point of sprites. I think more like what the graphics were like in 1999 when Alice was released

DensetsuNoKaboom 10-08-2012 05:35 AM

[QUOTE=beachbum111111;51229]I don't think the graphics need to be [B][I][U]bad to the point of sprites[/U][/I][/B].[/QUOTE]





Get out.

dakota95 10-08-2012 01:12 PM

[QUOTE=beachbum111111;51229]I don't think the graphics need to be bad to the point of sprites. I think more like what the graphics were like in 1999 when Alice was released[/QUOTE]

agreed, I'm not much of a sprites fan.

beachbum111111 10-10-2012 03:51 PM

[QUOTE=dakota95;51236]agreed, I'm not much of a sprites fan.[/QUOTE]

its not that I hate sprites. Its just I kinda wanted a 3d RPG and sprites in a 3d game are... Not so great. Maybe for grass but not for everything.

DensetsuNoKaboom 10-12-2012 05:14 AM

I can understand if you'd rather have a 3D RPG, but just saying something that sounds like "sprites are bad" is stupid.
[IMG]http://images.wikia.com/mana/images/3/3c/Popoi_%28Front%29.gif[/IMG]




So anyways...

jediaction 10-14-2012 12:10 PM

[QUOTE=beachbum111111;51217]I was thinking we should all come together and make one big game. I was thinking a medieval RPG (We can possibly use ARTY's aliceonline). I think it would be good and it would be a good example world for newcomers. If this does happen I don't think we should use that many community objects because they are all mostly high poly with big textures and would lag the game.[/QUOTE]

I tried this twice before. Alice isn't able to handle it though. It always crashed after a few hours of development. If you keep it very simple, it could work. Kinda what madden did with his CSS series a while back and the cell shaded look. We tried doing big projects like this before. Zonedabone, Arty, and I tried making an FPS a while back called STORM. Alice ended up not being able to handle it and we had to cancel the project. With complex coding, it won't work, but with complex and simplified, and efficient coding we might have a chance.

Also, Sprites? Are we making Cave Story style game or something? They do take a lot of work and the art work would take hours to make.

beachbum111111 10-14-2012 01:31 PM

[QUOTE=jediaction;51300]I tried this twice before. Alice isn't able to handle it though. It always crashed after a few hours of development. If you keep it very simple, it could work. Kinda what madden did with his CSS series a while back and the cell shaded look. We tried doing big projects like this before. Zonedabone, Arty, and I tried making an FPS a while back called STORM. Alice ended up not being able to handle it and we had to cancel the project. With complex coding, it won't work, but with complex and simplified, and efficient coding we might have a chance.

Also, Sprites? Are we making Cave Story style game or something? They do take a lot of work and the art work would take hours to make.[/QUOTE]

We were only going to use alice models and textures. The textures and models you guys used were too resource heavy

jediaction 10-17-2012 09:08 PM

[QUOTE=beachbum111111;51301]We were only going to use alice models and textures. The textures and models you guys used were too resource heavy[/QUOTE]

I tried that. I tried using only Alice Models. It's just a very complex system and has to be programmed the most efficient way possible. It's possible, but difficult. I personally don't have the time to be spending hours and hours working on it. I would have to do minor work on it if I was involved.

InsertName 10-27-2012 08:13 PM

I could do the animations for it and someone could tell me what they need in it, like walking, talking, idle that sort of stuff. I love doing things like that. :)


All times are GMT -5. The time now is 12:56 PM.

Copyright ©2024, Carnegie Mellon University
Alice 2.x © 1999-2012, Alice 3.x © 2008-2012, Carnegie Mellon University. All rights reserved.