Karting Engine
1 Attachment(s)
This is a physics engine (I think that's what you would call it) for a go-kart. Its not meant to be fully realistic, its just meant to look good. It can be tweaked to be realistic, but I don't know all the official variables.
Basically it has good driving; acceleration, steering, speedometer etc. The speedometer needle is slightly off, but if it matters to you that much I've also added a digital display below it. [IMG]http://img89.imageshack.us/img89/149/capture30e.jpg[/IMG] I could maybe make this into a full game, maybe, or somebody else could if they wanted. Also this has a free go-kart model that I converted and Glooed together in it, so you can export that from it if you want too. When you download it the two sphere's are a collision test (the collision is spongy, but effective - it worked at over 225mph), the magenta square is a boost square and the rough textured square slows you down. Please download and comment :), thanks. |
Arty-Kart...I like the sound of that.
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[QUOTE=DensetsuNoKaboom;42051]Arty-Kart...I like the sound of that.[/QUOTE]I just download a SNES emulator and a Gameboy Advance/Color emulator to my Wii yesterday, so I've been playing Mario Kart, it gave me this idea.
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This is awesome.
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[QUOTE=InsertName;42054]This is awesome.[/QUOTE]
Thanks, its just a WIP, so great to hear that despite its unfinishedness. |
I will try it when I have time. As quickly as I can, I'm preparing something....................special....
EDIT: It was Halo 2 |
made something like this... except i didn't have collision.
have you thought of adding inertia? turning being side ways? i made couple of examples of separate ways to do it. |
[QUOTE=room14;42094]made something like this... except i didn't have collision.
have you thought of adding inertia? turning being side ways? i made couple of examples of separate ways to do it.[/QUOTE]I was going to make drift (I was thinking along the lines of inertia), just by adding a dummy that moves the kart and takes longer than the kart to turn at higher speeds, therefore adding that effect. |
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