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Conversation Between dubastot and Chris101b
Showing Visitor Messages 1 to 10 of 10
  1. Chris101b
    07-14-2009 03:52 PM
    Nah, it's not my site.
  2. Chris101b
    07-14-2009 03:47 PM
    Well adding an aiming system is a big step. It may make the game feel better, but I would have to alter most of the code to accomodate it. Not only that, but aiming systems like that usually make big games like these lag really badly. That doesn't really go well when I am trying to test the game. And if I want the game to be bigger an better than the first, I will need to make some sacrifices.
  3. dubastot
    07-01-2009 06:01 PM
    I urgently need your help, please view my previous post.
  4. dubastot
    06-28-2009 02:22 PM
    Oh and you can also check my post and see if you want to use it and incorporate it into infiltration.
  5. dubastot
    06-28-2009 02:19 PM
    DO you want to help me with my first person shooter. I looked at your latest infiltration engine and its pretty cool. I want to know how you did the shooting and reloading stuff.
  6. dubastot
    06-21-2009 03:26 PM
    You may want my aiming with the mouse for your infiltration game.
  7. dubastot
    05-27-2009 08:58 PM
    I know there has been tons of explaining on it, but it never seems to work for me.
  8. dubastot
    05-26-2009 04:37 PM
    Well, I would like you to give me exact instructions on collision detection because every time I try it, it fails.

  9. Chris101b
    05-26-2009 05:45 AM
    Aww, that sucks. I can help with the concept though. I have been pretty lax in the community for the past few months and need something to keep me active. I can help you, give you pointers, help you come up with ideas, anything that will help the game along. I may also start working on my games and movies again soon. School just ended and I graduated but I am at the beach with my friends for the week. So after this trip I will probably start working on War Zone 2, Infiltration 2, and help people like you in my spare time.
  10. dubastot
    05-24-2009 11:39 AM
    The game engine fell apart, so I have to restart.

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