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I know it's for testing reasons because a only have 6 items and 8 inventory slots
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I understand the reason behind the infinite axes, but why not also let us pick up that katana? Also, I've tried importing the inventory bag and the icon objects into some of my own worlds, but I can't do it without having certain values set to "None". By the way, do you think you can try a grid-based inventory system, such as Quantum of Solace (for Nintendo DS) or, for an example I'm sure more of you are familiar with, Resident Evil 4? Basically, for that kind of inventory, each item would use up a certain amount of inventory space on a grid, like a slingshot taking up 2 spaces, and a sword being 3-by-6, or something like that.