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Needed: low-poly soldiers
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Lem0nhead
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Default Needed: low-poly soldiers - 11-01-2010, 02:03 PM

I'm making a Real-time strategy game, sorta like Starcraft or Star wars: Empire at War, but in modern times. Therefore, to be able to deal with Alice's poly-count limits, I'll need some infantry units with under 850 polys a pop, like I do now. Basically, to make it, I require a soldier-type model that's under 400 polys. If the model could be easily recolor-able to help me differentiate between your units and the AI's, I'd greatly appreciate it.

Last edited by Lem0nhead; 11-01-2010 at 02:59 PM.
   
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beachbum111111
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Default 11-01-2010, 02:09 PM

whats the difference between low poly and high poly???????


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debussybunny563
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Exclamation 11-01-2010, 02:11 PM

40 polys?!

FNV, a cube is 12 polys.

There's no way you're going to get anything close to decent for only 40.


Last edited by debussybunny563; 12-21-2012 at 12:00 AM.

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Last edited by debussybunny563; 11-02-2010 at 11:00 AM.
   
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shaydon
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Default 11-01-2010, 02:18 PM

http://www.alice.org/community/showthread.php?t=4305

idk if this is lower than 40 but here you go
   
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Sorry!
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Lem0nhead
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Default Sorry! - 11-01-2010, 03:00 PM

Woops, I meant 400 polys (stpid zero key...)

yeah, 40 WOULD be kinda crazy.
edit: and "u" key (stpid)

Last edited by Lem0nhead; 11-01-2010 at 03:02 PM.
   
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GoGators
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Post Images - 11-01-2010, 03:45 PM

I will look for a model, but you could use 2d images for now at least. It would look kind'a strange but would allow you to make a batter game rather than a walking sequence.

I think that I speak for more people than myself when I say that many times when I start a game with 3d people in it I forget about the game and worry more about the walking sequence.

So if you used images as a place holder you could make a good game and worry about the walking sequence later.

(Please correct me if I am wrong)

I am working on finding you a model.


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Lem0nhead
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Default 11-01-2010, 10:57 PM

Well, I'll just add a placeholder walking sequence then. Besides, you won't be close enough to the action to see it well, anyway.
   
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