Quote:
Originally Posted by Shadow Sovereign
Ummm... .... in english please?
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Clear English? - to quote Ms. Piggy -"Moi?" (Besides I think that violates some rule regarding postings on software web sites.) But the point is that when you run a world, it starts with the last camera position used - so if you have a nicely framed animation it can end up totally hosed if the person viewing it has changed the camera position (to look at details for example, before he runs it). If you move the camera back to the desired position with an instruction at the start of your program, the viewer will see the same thing each time - regardless of what happens between viewings.
Quote:
Originally Posted by Shadow Sovereign
........What's everybody looking at me like that for?
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Probably, because I think you're seting new forum records for postings per hour
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not a criticism (except maybe for the Zombie stuff
). You're also getting interesting answers.
Some other notes re your postings: (I'm answering your comment to llnnin separately.)
Re Fibonacci -
what hyper-advanced math? He figured out the series watching rabbits mate and have offspring.
If you like He-builder, try playing around with the skin textures - that's where a lot of the artistry is (try addiing feature outlines and shading to the face, for example). It will also get you ready for 3.0. Look at the Faeries which are all created basically on a pair (male and female) of wire frames. Be careful to keep your changes small and don't change the overall size - otherwise it won't fit right when you try to use it on the wire frame. (I attached a texture for a She-builder character - I'm not working on one from He-builder at the moment.)
Man, I'm getting as long winded as you - must be contagious.