Brief steps for getting your Maya models into Alice:
Download the ActorX plugin from
here and set it up with Maya, select the objects to save as an ASE file (only meshes are acceptable and they must be in a parented structure), then type "axmesh" in the MEL command box and hit enter.
A window should appear where you can select where to save the file. Then just use the import command in Alice. UV information comes with it, but you will have to apply the texture in Alice (you can still, of course, test the texture in Maya).
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Extreme q
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Matchbox Vaporizer