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jediaction
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Default 11-16-2011, 05:24 PM

Ok. but I'm updating the game. There is already an update in progress, and Zone already has it.


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sfunk
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Default 11-17-2011, 07:31 AM

I figured you were going to make update the version more or something since the combat was a little iffy(seems like you have it so the people have to be with in certain distance of each other instead the distance of the weapon to the other player) but other then that, I liked it. nice work


If you are stuck on a project, check out the tutorials I made here at this link:

http://alice.org/community/showthread.php?p=36778#post36778

There are lots of tutorials on it so far, including some youtube videos, check it out

Or..

Go to my youtube channel to check out my alice 2.2 tutorials I have there..

http://www.youtube.com/user/sfunk1992?feature=mhsn
   
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jediaction
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Default 11-17-2011, 10:35 AM

Quote:
Originally Posted by sfunk View Post
I figured you were going to make update the version more or something since the combat was a little iffy(seems like you have it so the people have to be with in certain distance of each other instead the distance of the weapon to the other player) but other then that, I liked it. nice work

Actually, thats not correct at all. The system is detecting if the stick is withing the player. Did you notice you can block? I'm just going to upload version 2.


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sfunk
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Default 11-17-2011, 12:03 PM

it didn't work very well then, I had to have the spheres touching to have any health be removed, I tried having the weapon go through the other player but it did nothing

I noticed the blocking did work though


If you are stuck on a project, check out the tutorials I made here at this link:

http://alice.org/community/showthread.php?p=36778#post36778

There are lots of tutorials on it so far, including some youtube videos, check it out

Or..

Go to my youtube channel to check out my alice 2.2 tutorials I have there..

http://www.youtube.com/user/sfunk1992?feature=mhsn
   
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dakota95
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Question 11-17-2011, 02:36 PM

how do you make split screen?
   
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jediaction
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Default 11-17-2011, 02:38 PM

Well, it's not real split screen, but it's an illusion. The whole point of the game is not for gameplay exactly, but more for the effect, so anyone who says it's not fun, i'm not going to worry about that right now. Move the camera to see how I did the effect. The scene has been exactly mirrored, even the objects(Took forever). Everything is reveresed in code and it all works great! I'm going to make this a fighting game though and then it can be reviewed.


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dakota95
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Cool 11-17-2011, 02:45 PM

oh ya. Thanx. Wow, can't wait till you finish
   
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arty-fishL
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Arrow 11-17-2011, 06:44 PM

This is a very good concept. If I remember when you done this before the bottom screen moved fine, but the top screen didn't work properly at all. I can see how you have done this and I think it was well implemented, kudos to that and the nice presentation.

Negatives are that I would say the actual fighting is inaccurate and you can walk through the wall and past each end.

Also do you not think that music, which I believe is from Portal 2, sounds similar to the music from DOA on COD BO?


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GameKid
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Default 11-17-2011, 09:01 PM

Yes, yes.... I looked in the music method, it said the .wav file was called "Portal 2 science can be fun" or something for that matter.


[COLOR=e4eaf2]Your text here[/COLOR]
Come on, you know you want to try it.
   
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jediaction
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Default 11-17-2011, 11:03 PM

Quote:
Originally Posted by arty-fishL View Post
This is a very good concept. If I remember when you done this before the bottom screen moved fine, but the top screen didn't work properly at all. I can see how you have done this and I think it was well implemented, kudos to that and the nice presentation.

Negatives are that I would say the actual fighting is inaccurate and you can walk through the wall and past each end.

Also do you not think that music, which I believe is from Portal 2, sounds similar to the music from DOA on COD BO?

Yes, the song is Science can be Fun from Portal 2. Yes, there are no collisions yet. I am completely aware of that. I will fix all that in the future, but I need a good collision system. Maybe you wanna get in on the project? Think about it.


Website: www.salokingames.com
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