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Alice's First Flamethrower!
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zero00
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Default Alice's First Flamethrower! - 11-14-2011, 12:05 AM

(or at least I think so)
Using my Bullet-shooty-object and an ancient explosion effect I created, I have created what I think is the first (2D) flamethrower in Alice!

I used a bunch of squares as bullets, and made the explosion effect "explode" the squares, producing a fire-like effect!

Enjoy!

===========Edit===========
Here's a fun thing you can do with the flamethrower!

1. Go into the Playerbulletshooter.Setup and look for a bunch of method that say
"Shot# move forward 0 * multi". Change them all to go backward.

2. Roll the PlayerBulletShooter by 0.5 revolutions.

3. (optional) Make the grayJumpJet NotShowing

4. Make a "while" event and put a PlayerBulletShooter.shoot in the "during" area.

Congratulations! Depending on whether you followed 3 or not, your ship is either:
-Heavily damaged and has caught fire!
or
-replaced with a flying fireball!
==========================

===========Edit 2===========
If you go in the PlayerBulletShooter.Setup method, change the color variable in it!
-Yellow = More Vibrant Fire
-Black = Smoke
-Green = Strange Toxic Gas
-Cyan = More Vibrant Strange Toxic Gas?
==========================

(This weapon was inspired by the Fire Blaster from Gradius V)
(Also, that picture below doesn't do it justice )
Attached Images
File Type: jpg capture143.jpg (13.2 KB, 175 views)
Attached Files
File Type: a2w FireBlaster.a2w (3.03 MB, 92 views)


==============Some of my Games and Ideas===========

Sky Warrior: http://www.alice.org/community/showthread.php?t=6291
Health Bars: http://www.alice.org/community/showthread.php?p=36968#post36968
Sky Warrior: Dual Force: http://www.alice.org/community/showthread.php?t=7174

Want to make your own space game? http://www.alice.org/community/showthread.php?t=6389

Last edited by zero00; 11-14-2011 at 12:44 AM.
   
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Mr Kidnapper
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Default 11-14-2011, 01:03 AM

I believe xxxx made a flamethrower on that one tank game of his a long time ago. He also made a rocket punch. Also, I did the same thing in reverse when I made a vapor trail for missiles.
Edit: Posted class assignment from back in the day. The trail itself is pretty suckish. I couldn't get a nice stream out of it.
Attached Files
File Type: a2w Car Chase.a2w (2.28 MB, 21 views)

Last edited by Mr Kidnapper; 11-14-2011 at 01:12 AM.
   
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dakota95
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Cool 11-14-2011, 11:29 AM

how do you make the water so realistic?
   
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jediaction
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Default 11-14-2011, 12:33 PM

Realistic? Hmm, He just added I think two water planes. One just moves really really fast, and the other is underneath moving a little bit slower, but the top one is a bit transparent. Is that correct Zero?


Website: www.salokingames.com
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zero00
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Default 11-14-2011, 02:29 PM

Quote:
Originally Posted by jediaction View Post
Realistic? Hmm, He just added I think two water planes. One just moves really really fast, and the other is underneath moving a little bit slower, but the top one is a bit transparent. Is that correct Zero?
Not quite. It is two water planes, but they simply move across the screen in an infinite loop. No transparency involved. (The Sky works the same way)


==============Some of my Games and Ideas===========

Sky Warrior: http://www.alice.org/community/showthread.php?t=6291
Health Bars: http://www.alice.org/community/showthread.php?p=36968#post36968
Sky Warrior: Dual Force: http://www.alice.org/community/showthread.php?t=7174

Want to make your own space game? http://www.alice.org/community/showthread.php?t=6389
   
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x2495iiii
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Default 11-14-2011, 02:33 PM

I did do a flamethrower in SB.

Twice, actually.

Pretty much the same thing you did.

Last edited by x2495iiii; 11-27-2013 at 11:51 AM.
   
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dakota95
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Cool 11-17-2011, 12:35 PM

Quote:
Originally Posted by zero00 View Post
Not quite. It is two water planes, but they simply move across the screen in an infinite loop. No transparency involved. (The Sky works the same way)
thanx
   
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jediaction
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Default 11-17-2011, 01:37 PM

Quote:
Originally Posted by zero00 View Post
Not quite. It is two water planes, but they simply move across the screen in an infinite loop. No transparency involved. (The Sky works the same way)
Hmm, that was my next choice....lol. Anyway, thanks


Website: www.salokingames.com
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