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Collision ON/OFF
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chrytobug
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Default Collision ON/OFF - 08-25-2015, 08:01 PM

I am creating a first person game set in a museum. There are various themed rooms the player moves around in during the game. I have set up a simple collision detection using a list of objects enabled by a While world is running event. If I want the camera to move to another room at the completion of the level, do I have to turn the collision detection off, move the camera, then turn the collision detection back on again or can Alice execute the camera move without the necessity of the collisionON/OFF option.

Thanks for taking time to answer my question.
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