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World Loader - Link your worlds up!!!
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arty-fishL
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Lightbulb World Loader - Link your worlds up!!! - 05-17-2011, 04:34 AM

beachbum111111 gave me a really good idea.

Wouldn't it be great if you could link worlds together?!

So I created a small, but powerful tool to do just that.
It allows another world to be loaded at runtime.

WATCH THE NEW VIDEO TUTORIAL!!!

I forgot to mention in the video tutorial:
The worlds must be in the same folder/directory.

__________________________________________________ _______

This is useful for linking different levels or parts of a game together, without bloating up the size of each world. This can aid in greatly decreasing lag and it allows for infinitely long worlds. An example of where this would help could be in jediaction's
Halo - the generator (or Halo 2).

When you run the world the next world should load whenever this method gets activated, providing the next world actually exists.

When posting linked world on the Alice Community, post them all together and instruct users to download them all into the same folder as each other.


WARNING - if you are developing the world, make sure you save before playing, because this automatically bypasses the ask to save dialog before loading the next world. Also, do not rename the tool object in the world or it wont work.

I hope this helps you.

__________________________________________________ _______

UPDATE 2 - v2 : fixed a script bug
UPDATE 3 - actually v2 this time
UPDATE 4 - (OLD) VIDEO TUTORIAL HERE
UPDATE 5 - v3 : fixed another script bug

UPDATE 6
- v4 : new and revised features added. It can now:
- Detect non-existing worlds and gives the user the choice of locating the world.
- Detect loading failures and displays an error message.
- Carrying over variables is possible (see video tutorial), so your score etc doesn't get lost.
- Going back to a pre-defined world in the sequence of links when any loaded world is stopped is possible (see video tutorial).

The
loadWorld method has been renamed to load_world .

UPDATE 7 - NEW VIDEO TUTORIAL HERE
UPDATE 8 - v5 : Variables other than strings should carry now
Attached Files
File Type: a2c WorldLoaderTool.a2c (23.1 KB, 80 views)


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I have mostly moved on from Alice, but may still respond to messages if important [¬º-°]¬

Last edited by arty-fishL; 05-19-2011 at 01:17 PM. Reason: update v5
   
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room14
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Default 05-17-2011, 04:40 AM

I haven't seen it yet but HOLY F**K!

EDIT: agh. it gave me an error...


:D

Last edited by room14; 05-17-2011 at 04:52 AM.
   
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arty-fishL
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Default 05-17-2011, 05:47 AM

Quote:
Originally Posted by room14 View Post
agh. it gave me an error...
Please post the error in full (pastebin it or something to make it smaller). I want to squish all bugs, and I cant find them all when I'm running Alice under different configurations to everybody else.


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nickster654
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Default 05-17-2011, 06:47 AM

yea it gave me an error too


Error during simulation.




Alice version: 2.2 5/26/2009



Throwable that caused the error:

Traceback (innermost last):

File "edu.cmu.cs.stage3.alice.core.property.ScriptPrope rty[name=script,owner=edu.cmu.cs.stage3.alice.core.res ponse.ScriptResponse[world.worldLoaderTool.event.__Unnamed0__]]", line 1, in ?

File "<string>", line 8, in ?

NameError: Thread
   
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arty-fishL
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Lightbulb 05-17-2011, 06:50 AM

Quote:
Originally Posted by nickster654 View Post
yea it gave me an error too
Ah, sorry about that, that's a one line simple fix. Hopefully no more bugs will pop up after this. Updating in a minute.

EDIT - there I've updated it, try it again please.


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I have mostly moved on from Alice, but may still respond to messages if important [¬º-°]¬

Last edited by arty-fishL; 05-17-2011 at 06:55 AM.
   
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Default 05-17-2011, 09:24 AM

Well, I hope you can fix it. I am excited for this!


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beachbum111111
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Default 05-17-2011, 10:59 AM

Will it work with MAMA?


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TauTrumpsPi
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Default 05-17-2011, 11:16 AM

I got an error too, with the most recent version.

Error during simulation.




Alice version: 2.2 02/10/2011



Throwable that caused the error:

Traceback (innermost last):

File "edu.cmu.cs.stage3.alice.core.property.ScriptPrope rty[name=script,owner=edu.cmu.cs.stage3.alice.core.res ponse.ScriptResponse[world.worldLoaderTool.loadWorld.__Unnamed1__]]", line 1, in ?

NameError: loadWorld


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ppfffffffffffffffffffffffff
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arty-fishL
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Arrow ppfffffffffffffffffffffffff - 05-17-2011, 12:55 PM

Quote:
Originally Posted by jediaction View Post
Well, I hope you can fix it. I am excited for this!
I hope I can.

Quote:
Originally Posted by beachbum111111 View Post
Will it work with MAMA?
I will test it soon.

Quote:
Originally Posted by TauTrumpsPi View Post
I got an error too, with the most recent version.
Don't make it run the second the world starts, make it pause for a second before it loads the next world, making it run the second the world starts isn't practical anyway.
If that isn't the issue, then have you got the event in the picture below?
Attached Images
File Type: png event.png (3.2 KB, 175 views)


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I have mostly moved on from Alice, but may still respond to messages if important [¬º-°]¬

Last edited by arty-fishL; 05-17-2011 at 01:01 PM. Reason: oops, wrong image
   
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madden
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Default 05-17-2011, 01:00 PM

Hmmm. I am also getting a error. Perhaps make a video tutorial? Sounds very awesome though. I have been waiting a long time for this exact thing.


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